https://i.gyazo.com/dc2ffbdf752bf5c207a560cb56739438.png Good or bad change? Since other classes have scaling stamina as the skill levels up? For example 250 -> 200 -> 150 as like the newly changed Warrior dash ability, and Musa/Maewa being 100 stam. Do you all think our main source of an IFrame and safe movement is a good change to be capped at 200 all the way across from lvl 1 to 3 on Ghost Step? Also this was mention "On the May 9th balance patch, the defense effects from certain skills were removed. In response, many adventurers felt that this meant that PvP battles would end too fast. Therefore, in order to prolong PvP battles so you have more time to enjoy them, we plan to reduce the PVP damage of all classes by an identical rate." With how Ninja performs even with high AP for the geared ninja's out there, I know were still a highly combo focused class, so do you think being threatened of having our PvP dmg decreased along with other classes bothers any of you or not? As to other classes that may press 2-4 buttons and kill anything in front of them. Where as a ninja, even a geared ninja has to do at least a half thought out combo just to kill. So reducing the dmg that we do already will just make it feel even more painful when something misses, evades, or just mess up to user error. Just generally curious from the higher geared ninja's out there about the second part of the post. And what is everyone's thought on the Stamina change from WP, and the flat cost of Stam from level 1 -3 of Ghost Step as other classes have lower Stam cost then we do, and they also have SA or an iframe while using their "dash".