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244AP mystic dmg againist 294dp(540renown) Kuno

Discussion in 'Mystic' started by Notte, Jun 25, 2018.

  1. Srich

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    well like always been they one shot ppl witj random skills once they get accuracy back...of mistic is 2 shots xD
     
  2. Notte

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    Gear progression is the base of this game, people actually put time into that, and it's player's responsibility to improve, while evasion is developer's implementation responsibility, don't mix them up.
     
  3. WhySoSeeryus

    WhySoSeeryus Wizard 64 EU

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    mystics have really really REALLY high uptime on their skills connecting tho, so lower damage per individual hit (which are also very fast)means almost nothing when u r constantly hitting the guy that can rarely defend or fight back.
     
  4. farsay

    farsay Mystic 62 NA

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    you can use CC because SA can no longer be spammed "especially on damage dealing skills", you can kite around and nuke "especially since the CC nerf, and her damage is not enough for 1 cc to kikll you unlike other classes who kill u with one CC"

    but thanks, you just confirmed that mystic damage is garbage , thank you.
     
  5. WhySoSeeryus

    WhySoSeeryus Wizard 64 EU

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    her dps is really good, due to speed and mobility and utility = high uptime on target. her damage per single ability is obviously a bit lower with a good reason. how would it even look if she was hitting as strong as some other classes that dont have her utility, mobility and survival potential?

    i mean, mystic with some defensive gear can literally cripple god knows how many people in a blob. stack a warrior with them and people are moving like in matrix. heavens forbid a wizard manages to hit those poeple with a lolnodamage blizzard as well.
     
  6. farsay

    farsay Mystic 62 NA

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    your dps is very good due to your speed mobility and utility. was my statement a fact? NO because i used general terms without SPECIFIC examples and explanation. mystics need to link skills together to do damage, and the removal of CC from a lot of her skills, plus the CC nerf, PLUS removing SA from all her skills that do CC and her hard hitting skills makes you vulnerable to retaliation before you can even scratch the other player
     
  7. WhySoSeeryus

    WhySoSeeryus Wizard 64 EU

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    how would you balance it?
     
  8. farsay

    farsay Mystic 62 NA

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    increase the damage multiplier on 2~3 key skills to match that of other classes, and add super armor on her shift+LMB, also they can bring back the SA on spiral tornado, but put the SA on a higher cool down than that of the skills, example skill is 7 sec CD the SA CAN BE on a 12 sec CD, they can also give her separate SA chains, that have 1 CC in the middle of the chain or at the start. what she needs now is a window of opportunity to be able to take down a target, and if that is lost she has to start over or kite away, her main problem right now is that she goes in and cant get safely out and her damage cant take out a single target. they dont need to buff everything that i mentioned, just make some adjustments so she can function in pvp and have a clear role, right now it is jump in and die, unless you out gear everyone

    if i want to sum up mystics problem in pvp right now in one word, it is inefficient
     
  9. Goobur

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    Like your calculation of the 92% miss chance? HERP DERP lets take random numbers minus 100 from 8 and get 92% miss chance, Hopefully no one notices my maths skilz. There is no way you can calculate miss chance in a duel, at best you can "feel" your damage being off. The only way to definitely know your missing is in a controlled scenario. You just running around missing and throwing numbers around , sounds kind of hypocritical to call me out.

    You asking for more damage on a Mystic is INSANE. You have THE BEST UTILITY IN GAME, and on top of that you want damage? Yes "other" healing classes have heals, but you realize a lot of others classes don't have as good as heals as you do. And yes "OTHER" classes are mobile, but to be as mobile as a Musa/Maewha when their WHOLE kit is about mobility is ridiculous. Also your increased magic resistance, very unfair to magic based classes.

    I don't know how you think i'm getting off topic, You want more Damage, I say you don't deserve it because you have the best utility in game. You know i'm right and your just getting upset. Hence also why so many people are reacting negatively towards your comments. OVERALL Mystic is in a good place, probably needs some minor adjustments , but anything more is overkill. Also I don't give a **** if your a Siege player, Lots of garbage siege players , ahem, MAN UP comes to mind. All Gear carried, nothing more. Just by seeing how you "Calculate" **** proves it. Oh and your listed classes have all been FOTM. Makes you wonder what kind of player you actually are.
     
  10. Goobur

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    I think the problem with Mystic players right now who are complaining, is the fact they came from the top. They could do whatever they wanted in any pvp scenario, 1v1/small/large, they excelled in all of those aspects. While other classes were pigeon holed into specific roles. Previously Mystics could run up and down the field, pump out massive damage, CC, be tanky, and be in your word "efficient" but in reality that was OP. I don't think any developer wants 1 class to do all things and be great at it. What really needs to happen is Mystic players need to realize, they are not damage dealers, that's the job of musa/mae/ninja/kuno/sorc/dk ect...I think PA wants the players to find a role for her other than doing massive damage.
     
    ilovenovaprime likes this.
  11. farsay

    farsay Mystic 62 NA

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    right now she has NO role, she is useless 1v1 , useless in mass pvp, useless in small scale, and pve is a solo grind joke that doesnt take even 2 brain cells to do. whatever it may be, mystic needs to be fixed and the developers at PA know that and they will, i just hope they do it the right way, and that is giving her a way to do fking damage, because the game is all about doing damage, thats why we have a dam AP meta.
     
  12. Notte

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    So you didn't even check my post, no wonder you have no idea where 92% is from, it's ok I will explain to you even though you can't read, because I'm nice.
    In the video I posted, I used a 12 hits skill that's 100% crit, but only 1 crit showed on the target, 11 hits missed out of 12 that's where 92% is from.

    Also you said mystic has op healing as wiz/witch, now you say "other class doesn't even has that', you said mystic has better mobility than musa/maehwa, now you say no class is like musa/maehwa, that's what I called shifting topics.

    If you want to see my skill, I am more than willing to do some 1v1 with you to see if you are skilled enough to make these comments. I can fight you with any classes I mained and equal gear. All classes I mentioned includes the only class you play, what kind of player you actually are then?
     
  13. Notte

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    I hope you noticed how stupid your comment about 'role' is, because this is not a trinity game, if there are 'roles' in this game, wiz/witch should be support classes without any damage, assassin classes like ninja/kuno should not be this tanky while warrior/valk are squishy af. You grind by yourself in this game, there's no dungeon, please check if you are in the right forum, this is not WoW or Tera.
     
  14. Attua

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    at 277ap I can say mystic feels fine. the class is just average now instead of S+ god tier that it used to be. This game is a gear based korean grinder casino. Answer is always get more gear or get left behind
     
  15. Notte

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    Yeah, 277ap should be fine, but there's a line that you can one combo most people and you don't get one comboed by most people, I had 267ap and I was fine too, but now I am 233ap, I feel huge dmg difference between mystic and most other classes.
    Class balance is for most players not for top 0.1% players.
     
  16. Attua

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    unfortunately like i i said this is a gear based p2w korean grinder mmo.the game tailors specifically to whaling it up, then cutting out early to move the shareholders and investments to the next casino. unfortunately bdo peaked the interest of a western crowd who do not entirely agree with said gaming philosophy. do not expect any sort of balance from a korean cashin development. especially one with a long history of this sort of business strategy.
     
  17. Valient

    Valient Ninja 60 EU

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    so you basically want the old OP mystic to come back? have a look at other classes, they suffer the same problem, no sa with cc in pre awakening or awakeing, you at least get pre awakening with sa.....

    what you're looking for is a safe engage and a safe disengage.... most classes dont have either, mystic has at least 1 of them....

    if you want dmg, come down to the same tankiness/utility as warrior, and get the same dmg scaling as warrior.
     
  18. farsay

    farsay Mystic 62 NA

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    no, i dont want the old op mystic back, Mystic was too much to fight because she had super armor and FG on ALL her skills almost, plus almost all her skills had cc. you see the developers who made her, created her with with low damage, but with almost perma SA and FG,with a lot of CC, so you had to link many skills to do damage, with all of that being nerfed, mystic did end up being hit very hard, harder than most other classes. what i said is either give her 1- an increase in damage on some skills so she can actually kill her target "LIKE EVERY OTHER CLASS CAN" or 2- give her ONE chain that can do what she use to do "call it her burst combo. OR 3- give her more ways to disengage out of combat.

    MYSTIC IS A CLASS IN THIS GAME DUH?, mystic players have the RIGHT to play a functioning class. most players "insert magic class players" want her to be useless, and that is not acceptable my friend. warriors have no problem doing damage, a lot of their skills have 100% crit on them, and they are more tanky VS physical damage dealers than mystic ffs
     
    #58 farsay, Jun 27, 2018
    Last edited: Jun 27, 2018
    Pkmdz likes this.
  19. Nihit0

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    Mystic 218 AP (520 Renown) vs Maehwa 235 AP (511 Renown)

    -Mystic deals more damage.
    -Maehwa deals 50% Mystic hp with one combo.
    -Mystic kills Maehwa with one combo.
    Mystic takes It easier to stun Maehwa.
    As Maehwa is really difficult to CC a Mystic.
    That's not balanced.
     
  20. farsay

    farsay Mystic 62 NA

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    this is completely and utterly not true, bring a clip that shows and backs up what you are saying, plus she is getting buffed next patch with musa "who will have super armor almost permanent ". people need to understand that there are dedicated mystic players who ONLY play mystic, and the disgusting wet dream of wanting the class to be completely useless is something that we are not going to sit down and accept. personally i am playing mystic or i dont want to play the game at all.
     

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