1.Change family wide buffs, (kama blessing, cliff guide, etc) excluding value pack and golden bell, to operate on an hourly timer that stops when not logged on. Advertise 7day buffs as 168 hour buffs instead. Perhaps change inventory items to be that way as well(Explorers compass, Loyalty temp items, etc), activating while doing afk activity's would not change duration, except people would save time if disconnected. 2. Enchanting gear should show % to succeed or fail enchant based on current "failstacks" on the item during enchanting, this should not be hidden information. Show how much your "failstacks" will increase, and how much it will change the % to succeed or fail if you decide to continue "failstacking", or actually hope the enchantment succeeds. 3.The softcap has increased, as such this event that drops up to +15 green gear, and up to duo accessory should remain permanent, the market should adjust accordingly. Adjust the loot table accordingly as well. 4.Get rid of AP/crit dmg caps, and make it so if hostile/flagged red, it gets rid of the pve aggro limit of 8 (16 if your a tamer) mobs, or if your in the Arsha server, no mob limits anywhere. This is a grinding game.. If the goal is to keep higher level players away from low gear level areas, stop artificially making low level areas the best place to farm by setting AP caps. If Kama is awarding +15 green gear, Lemoria, and up to duo acc, yet Mediah is capped at only +4 green gear and .0000001 chance of a basic yellow, Valencia drops regular and pri accessory's and up to +12 green gear. Catfish area pretty much stays on today's loot table with 1-3 relics an hour....the pvp/pve community will self adjust. Guild alliances and etc will actually matter. 5. Pearl shop/event item glasses should have the toggle ability to show damage numbers, different style glasses show different style of dmg numbers kinda like the game Maple Story. Allow the earring accessory to toggle renown rank of other players in sight. 6.Add the "miss, or evade" pop up, for when you deal 0 dmg during a direct graphical hit due to the PVE-mobile, or players successful evasion stat kicking in.