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A Few Thoughts From a Product Manager

Discussion in 'Suggestions' started by Razor 2, May 7, 2020.

  1. Razor 2

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    Hey!
    My name is Raz, and although I'm playing Black Desert Online for a short while I've felt a massive urge to send a few note that were on my mind.
    Let me begin with how much this game is amazing.
    The graphics, the combat system, the characters - All of them are out of this world! Truly.
    But, there were a few thing I think that many player desperately crave.
    First, FAST TRAVEL:
    For the love of Kzarka! You've made an enormous world filled with things to do and places to explore, and I really cheer you for that, but I'm finding myself RUNNING for endless amount of time from place to place just to talk to NPCs. Now I know that this is the main idea of MMO for some people, and even so, I think that a fast travel feature could really help the beginners of us to not run out of patience while leveling..
    That being said, I think there should be certain limitations for it so the immersive experience this game has to offer won't be harmed.
    A few thoughts:
    1. Cheap system available for fresh players.
    2. Transfer would be available only from major cities/areas TO major cities/areas
    3. WON'T BE ABLE TO TRANSFER CARGO FOR TRADING - can't transfer horse/cart cargo
    4. Items that were on the player inventory won't get trade distance profit
    Second, DUNGEONS:
    Now I must be sincere with you guys, hitting level 61 was a big GRIND and to realize that I've done it only to FARM and FISH is a little bummer.
    Dungeons are a big part of every good MMO, and to lose that precious part to the really successful platform that BDO has its.... a shame really...
    I know that instanced dungeons with every world boss on the end of it for a party to do and get an amazing loot on the process would really be a HUGE game-changer for this game. Like literally.
    And again, a few thoughts:
    1. Limitation on the amount of times dungeons can be done per day.
    2. Loot chances like boxes
    3. PARTY of 4-6, so you could actually watch your impact on the boss (not like world boss today).
    4. A LOT OF DUNGEONS so the endgame guys could really enjoy PVE experience too! Not just PVP and life skill.
    All and all, BDO is a GREAT game.
    It's saddened me that some of my friends quitted it because of the said things above.
    I really think that with those features - BDO would really rival the best MMO out there, and most likely win it big time.
    Hope I've made a few points to think about, and if you want a Product Manager to help you write down some specifications and features, I would love to help for free ;)

    If you're a fellow player viewing this thread - REPLY! We're sure to get the dev attention if this thread would reach maximum virality.

    Thank you all for the time reading it! Cheers,
    Raz
     
  2. Ozonek

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    I don't agree with you at all.

    Instanced zones like dungeons, and especially limited ones, are the worst thing that happened to MMORPG's in my 20 years of playing. The open world and no obligation to do "Daily stuff" is the best thing about BDO for me. Gives the Lineage 2 nostalgia feeling. You do what you want, when you want, not this mobile bullcrap in current MMORPG's, where you have to go everyday to same dungeon, because it's the most efficient thing to do.

    As for transport options, the opportunity cost tied to traveling is integral part of the game, around which many things like Trading and Bartering are balanced.

    If you want daily quests, instanced dungeons and fast travel, you can try basically every other MMORPG on the market, there is plenty. You literally listed the 2 biggest unique selling points of BDO and want them changed, so you're probably in the wrong game.
     
    #2 Ozonek, May 7, 2020
    Last edited: May 7, 2020
    Diazine and Kynreaa like this.
  3. Megta

    Megta Archer EU

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    This is one of two suggestions which come up every now and then since release.
    And the answer from the devs is always: No!
    If you want to get somewhere fast, get a horse. With a fast horse you can get from one end of the map to the other one in like 10 minutes.
    You can also transfer your char to a different town. But this takes 1 hour and you have to login to a different char while the other char get tranfered.

    This is the other one and the answer is the same as for the first one: No!
     
    Diazine likes this.
  4. RainbowRat

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    I´d love dungeons, simply for the reason that I wouldn´t have to deal with other players, but that´s what the games wants to force on you. And as an avid horse breeder and dream horse owner I never really felt the urge to fast travel that bad that I quit over it. But I definitely read these two points quite often. Thanks for sharing your input!
     
  5. Ternezia

    Ternezia DarkKnight 60 EU

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    Implementing dungeons in a game that was initially tuned to function without them is IMO a huge, tremendous task that carries a lot of potential problems and might not be worth the time/resource investment.

    Classes & skills might have to be tuned and changed to handle new and complex mob/boss mechanics.
    The weaker and stronger class issue will become...well, a really serious issue. (U dark knight? No inv.)
    Population imbalance will affect dungeon accessibility.

    And so on, all those issues that exist in other MMOs with instanced group PVE.

    To clarify, I am personally neutral about whether to have or not have instanced PVE in BDO. Or rather, undecided. If there's Holy Trinity, I'd like it. If not...maybe no. I am a bit tired of all dps meters, healing meters and the drama around them. (ah yes, forgot to include dramas).

    What I mean is BDO was not designed for instanced PVE and it might need a lot of reworking.

    Regarding transfer between major cities...with horse or without horse? Shall we leave the poor thing behind?
    Right now running from place to place is a way to train my horse and although sometimes it becomes long indeed, I enjoy the scenery. It's a part of the immersion - things to be slower somehow. If I get bored I check other sites or do something else while it travels.
     
  6. KajdanKi

    KajdanKi Kajdanki Lahn 63 EU

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    No to fast travel. This game does not need it. This is why BDO is cool because it still keeps it a little bit immersive than any other lazy mmo where you port yourself to a spot.

    Dungeon is a mmo killer. People will 'hide' there or going to do only instances. Its better when there is only one instance of the game. We already have altar of blood which isnt very infested with players.

    Open world game ftw
     
  7. Razor 2

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    You guys thanks a lot for the quick response!
    I've got an entirely new perspective on the FAST TRAVEL feature.
    You're absolutely right about the fact that implementing a fast travel feature would practically kill the horse trade market.
    I just think it's tiring to do that up to the point of getting an 8 tier horse which could take a while for a frequent player,

    As of Dungeons, I'm afraid I'm not convinced.
    The amount of PVE attractions for end-game a severely low.
    Besides working on life skill, unending and with zero purpose grinding and the occasional world boss (which in my opinion were implemented awfully but that for another topic) - You ain't got too much to do.
    With careful implementation and the right features chosen Dungeons could be great.
    And you don't have to make a role-based strategy like healer, tanker, etc.
    It could easily just be a platform to kill slightly stronger mobs, work your way to a slightly weaker world boss, maybe throw some minigames and riddles to make the party work together and by the end of it get a nice loot box as a reward.
    I don't see how it would change the way classes are built today, I could still get around without tanker or healer the same way I go for the world bosses today.
     
  8. Ternezia

    Ternezia DarkKnight 60 EU

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    It depends on how you see it. I am also a new player and I found out there are lifeskill grades up to Guru 50 (I think this is maximum), titles to collect which requires playing a lot through the content, Adventure log bookshelf...maybe there are more things which I haven't yet discovered. A lot to do besides working for better gear to be able to pvp and pve more.

    Not arguing that dungeons can be a fun addition, but IMO they would not solve one's "nothing to do" problem if he feels there's nothing to do right now.
     
  9. Megta

    Megta Archer EU

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    Like I wrote in an other topic about dungeons:
    Dungeons only would fit in BDO if they had real entrances and the exit is somewhere else.
    eg. The Entrance to a dungeon is at the Ancient Stone Chamber and the exit is at Northern Heidel Quarry. All party members have to enter the dungeon through this entrance and can't use any menu/teleport to get into it. There should also be no reapeat function so people would have to travel back to the entrance to run this dungeon again.

    https://community.blackdesertonline.com/index.php?threads/about-adding-dungeons.521744/
     
  10. ۜSиσω

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    Never any fast travel and never any forced group content such as raiding in wow.

    If your friends left for these reasons then the game is not for them.
     
  11. Marzipan Stan

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    dunno that we're playing the same game
     
  12. Marzipan Stan

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    You also might be overestimating how much BDO is an RPG/MMO/sandbox/any kind of video game at all. It has aspects of one, and some people, with enough imagination and willpower and like-minded friends, can play it like a video game (especially very casually and with a sense of humor), but all the most reliable features of BDO over time are skinner box, slots-type gambling, and real-money glamor features, and the way the community has developed since the game's earliest forays into skeevy monetization has entrenched the importance of those features. In many ways, when BDO went premium, the devs forfeited their access to a healthy video game community.

    As much as we can see that people who have played since launch or beta dominate late game scenes, a lot of people also left then and never came back. The current player base that doesn't have rapid turnover is largely, specifically in favor of the skinner box and gambling features. BDO is also a lot like a casino in that some people really do come to see the performances or try the sometimes surprisingly good restaurants and amenities (ie the handful of non- or modestly randomness-gated activities in BDO), but those same people soon enough get grossed and burnt out from being at a casino, so they head out when they've had their fills and come back when/if they feel like visiting again. The people who want key changes because they feel like BDO could be a good video game generally aren't numerous or committed enough to push for those changes when they can see that the entire product is based on activities they didn't come for.

    You're not the first to want BDO to be designed and operated like a video game (I know I'd like that), but unless you can figure out a way to rally some community pressure from a community that A) kind of doesn't exist in any stable way, and B) isn't the product's main target audience, to radically change BDO's development track, then you're crying into the abyss here. One day maybe something will come around that's nicely open-ended, fluid, well-maintained, socially healthy, and well-written, but, until then, it's probably not a great use of anybody's energy to try to wrench those qualities out of a product that fundamentally avoids those qualities.
     

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