I tested most of the absolute skills for witch in PvP and TBH the vast majority of them are completely useless. Using absolute skills in PvE is 100% not worth it because of long cast time and small AoE, so I won't even bother discussing that. In PvP it appears the damage numbers are actually reduced compared to the tooltip, as absolute skills do not deal anywhere near the 2x-3x range of their counterparts. An example of how absolute skills are barely stronger than the normal skills can be seen in this video: Findings: All the absolute skills are complete garbage except Bliz, Meteor (?), Lighting, Freeze, Fog. Good Blizzard - Old bliz with increased duration - good in mass PvP, useless everywhere else. Meteor - Slightly better than old meteor - can be substituted as a guarded long range AoE skill in mass PvP - 200% is good but you don't get to use it much. Not actually that good but usage can be justified in some situations. Lighting - Just for the 100%. Freeze - 5 hits instead of 3, more reliable CC. Fog - Decreased CD. Bad MMA - Downgrade from non-absolute since it can't be spammed anymore. It was only good for DPS, but with a CD it's not good at all and having to swap back to awakening constantly is actually a DPS loss. Earthquake - Complete garbage. Low DPS and will get you killed in PvP. Fireball/Explosion/Residual Lightning/Lightning Chain/Lightning Storm - There are almost no situations where using these would be a good idea given lack of SA/guard. Lightning chain may be justifiable as a CC, but the damage is too low to be useful in anything except the most coordinated fights. What are your experiences?