So I've been playing through all 8 with a guide, and I must say these quests are so utterly nonsensical, arbitrary, and poorly written that I can hardly believe they were put into a modern game. Can someone explain to me just how they were all originally figured out by the first people who did them? Were there clues placed on some part of the website outside the game? The game gives you nothing that would indicate you are supposed to do any of the things in the guide. For example, there is one part in the Forest quest where you have to pickpocket the Treant node manager and arrange a specific number of different items in a particular way. Where exactly is the hint that that's what you had to do, huh?