RIght now the game is extremely pay2win despite being a buy to play game. When the game was sold as buy2play rather than free to play, we were told it was because "we can avoid pay2win items". Then we're told that they needed to add pay2win mechanics because "we want a global build".But apparently with their "global build" they can completely change shai models for our version of the game against the playerbase's wishes, proving that said argument is just a lie to get the playerbase to accept pay2win. Now the game is literally worse than most mobile f2p "Gacha" games on the market. You literally need to spend hundreds of dollars per character to be able to play on them. I can't recommend this game to anyone as it stands now because of how expensive it is. The existing loyalty gain is also way too low, at 100 loyalty a day means it takes almost 5 months to get 200 weight on a single character, the remaining 950 LT is locked behind pearls. Then its a single inventory slot per 10 days. We really should either have 200 loyalty per day, or add ways to get loyalty in game such as completing quests or events. Even if "global build" is true, there's nothing stopping Kakao from adding some important items like pets, tents, and the 100+ weight expansions to the loyalty store. These items are essential to be able to make silver efficiently, yet are locked behind a paywall. I recently stopped spending money on this game, and I realized how frustrating the game is when you're constantly limited by weight, inventory, etc on a new character.