They're the only classes that I see playing on Arsha. There is literally one in every single grind rotation. I never see any other classes lol. I suggest a 50% damage nerf or a 50% increased damage received nerf. I think that would solve a lot of the issues we're facing when every single player is pretty much rerolling to either to exp/grind/pvp on arsha. Zerkers should get looked into as well. No reason they should be running around with 5-6k hp, one shotting every class, and has access to more mobility than any class as well as having 4 grabs, but I'll leave that for another thread. *EDIT* Just looked up the name of the skill that is destroying two non magic damage classes (maewha+musa). It is called Dragon's rip. It holds you in place so you cant move even with Musa/Maewha chase skill (even though it is a super armor and even though dragon's rip is not a grab). Super easy to land. Heck it is basically a ranged grab ffs. Once landed at high renown the musa/maewha dies as the mystic just super armors in and grabs them while they're stuck in place and thats it (100% grab chance since there is almost no good grab resistance items vses grab penetration). Why isn't chase skill able to escape it? Doesn't make any sense. Literally all my deaths in musa vs mystic fights is caused by this 1 easy to land skill. RIP ME. Definitely needs a big fix imo.