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Discussion in 'Berserker' started by Berzerker, Apr 20, 2018.
Our kit makes no sense with the cc changes.
Only if you're grab reliant. Good zerkers don't rely on grab chains alone.
Yea, reliance on RNG down smashes is so much more skillful.
Or, herpaderp, let me skillfully CC-chain you 100-0 by spamming F - LMB until you run out of pots and die after a couple minutes.
We have 4 grabs and they are almost completely useless outside of calculated 1on1. Even in 1on1 you easily trigger the resistance.
Seeing 4 skills with a passive towards grab resistance hints obviously at the essential grabs for berserker that are nearly 99% useless after the patch.
Of course you can play a grab-class without grabs, but they complement the class and it's stupid as f*ck to deny it.
It's not about grab chains, with the new changes you can actually grab engage into float and 1 shot.
They changed the fundamentals of pvp without altering how skill combos of classes work.
Classes like sorc,musa,maehwa actually got a buff because they can now extend their previously short knockdown/float combos as long as they do not start with a stun.
While combo classes like zerk,ninja or tamer can no longer extend combo with grab which reduces their damage output.
Atleast tamer and ninja can atleast both initiate with stiffness, something zerker cannot.
They actually reduced skillcap of most classes and effectively threw 2 years of muscle memory out the window.
Well, can't use stiff with zerk ? You know LMB with cancel with the Storming Beast ? IT's a aoe perma stiff
Do you understand what initiate means?
Tamer - Moonlight Strike
Ninja - Murderous Intent
Berserker main initiation is all hard cc, ranged knockdown,float or grab.
Obviously it's possible to spam storming beast but it's obviously an unintended mechanic that will most likely be fixed next patch and it's a neutral frame that cannot be used in any real scenario.
yea is dead because your youtube combo (the only one you know) frm 1 year ago doesn't work 100% anymore? hah
I don't know what that video was supposed to demonstrate but berserker is not a functional class due to fundamental class design choices combined with the cc changes.
Right now all that matters for berserker is high ap and ancient wave off cooldown, without that you will kill nobody.
Ancient wave and hope down smash lands, fun class.
What it demonstrates? OP is judging the current situation on the broken CC mechanics. OP knows only grab and none of his other skills. The video demonstrates that zerker can easily join the current perma-stiffness nonsense.
It will surely get fixed. Just you might start to say goodbye to the perma grabchain, and start to add 1-2 seconds of other stuff in between.
Are you really that dense? He obviously complains that the class has 4 grabs and a passive dedicated to grabs and the change makes them nearly useless outside of duels. It's like taking away the block mechanic from warriors or the pet from tamer. It's not about the actual performance, which did suffer somewhat, but about class flavor and class design.
I'm not dense, YOU are. They are still working on it, be patient. Some classes will get more adjustments. Endless stiff is already acknowledged as a bug, see maintenance tomorrow.
The fact that we are still playing this game after over two years despite how it's periodically become a worse experience.
And it's being run by a company that's refused to communicate with it's userbase must show how patient and passionate people are about this game.
Great, it's taken them 2 days to address a game breaking bug and a 3rd day to fix it.
It does however not change the fact that they butchered the combat system and applied some kind of pre alpha pvp ruleset on live servers that overall reduced combo length for alot of classed and effectively making it impossible to defeat opponents with say 30 more renown than you.
It's as if they're going out of their way to make the game worse for everyone that isn't extremely geared.
The only part missing for our version with this combat and renown system is a way to 100% rmt.
i don't agree. we are getting more and more distance to that stupid "sausans forever". we are getting more and more alternatives to making some silver.
i don't like it either that the combat is completely reworked every few months, meaning it feels like being in beta stage forever, but then again it's just 10-20% of my gameplay, so I'm still chilled.
my hopes were that they would properly split DP into DR and evasion after they revealed hidden stats, unfortunately with renown score they are continuing that route of "adding 2 different units together" and creating some sort of "power" stat that doesn't include half of the things that add to your power.
that would be a nice start. ;D
warriors and valks blocks should only last 5 seconds now
Yeah, every class has something unique that would make a player choose that class, a unique gimmick.
For Berserkers, that something unique was our variety of grapples.
Now that we are restricted to the same number of grapples as any other class, there is no reason to choose Berserker over any other class.
We lost our unique gimmick.
It's not about learning having to learn new combos.
It's about having nothing unique to our class anymore.
Ninja is one of the most affected class, tamer too with this patch.
Can't grab to win anymore so dead class that logic >.>
If Ninjas weren't able to stealth and had to initiate like any other class.
If Warriors/Valkyries weren't able to block and had to mitigate damage like any other class.
If Musa/Maewha lost most of their Dashes and had to rely on limited movement abilities like any other class.
If Wizards weren't able to PA/Heal or do ranged AOE's and had to mitigate damage and only do melee AOE's like any other class.
If Striker/Mahewha stopped being broken faceroll classes, and had to play like any other class. (ok, bad example)
Do you think the players playing those classes would be upset about losing their defining mechanics, to be just like all the other classes?
The defining mechanic for Berserkers were the multitude of grabs, we've lost that and are now restricted to the same number as any other class.
It's about losing the class' identity.
Ya zerk needs something to replace rock smash and corpse storm, but heres a combo for ya with grab opening.