Hi all, i was checking out the new 300/400 grind spot with a few guild member and I can say all in all it was an exciting experience with the fun not to know if you will survive the next pull and the risk of loosing crystals. Still the following improvements I want to suggest. party loot - only 1 member of the group is getting loot, please change that to loot for everyone in the group who was participating in the fight so it is worth of grinding in that area. shared damage - right now everyone is getting the same damage from the mobs and it doesn’t matter if 1 or 5 of the group are getting hit. You can imagine if you have the Aggro of a group of 4-5 that it pretty much means that the group will get wiped and if you imagine further that when hitting the crystal 10-15 mobs spawn at the same time even the full geared are running into huge problems just leaving them the option to run for their life’s. Please make the mob damage shared to increase survivability. Aggro distance - as @Belle Atwell already mentioned in his/her post please increase the aggro distance. It is really annoying that the Aggro distance is just 3 meter. Please make it able to use a pull mechanism. Thanks for taking in to consideration. Noob out!