So, since ive seen alot of people crying about the changes (understandably), Ive thought to myself instead of doing that, why not suggest balance changes to help fix mystics Awa skills. 1st off I do not want to see mystic completely reverted since she was very strong with infinity SA cycling, that said we need more SAs back. I dont know if this is gonna do anything at all, but at least ill have it off my mind. (And yes i know other classes got ****ed just as hard or harder, but i dont know them enough to suggest skill changes). So now id like to go through every skill that has been changed in awakening stance beginning from the top. Tranquility: Super armor removed. Personally id like to see super armor added back to the skill since its not even a cc and has a 40s cooldown. Given the circumstances, this is low priority tho. Infinite Fortitude: Who even looks at this skill? Tidal Burst: Super armor removed. This skill in my opinion does not need its super armor back, since normally you would combo the 1st 2 hits of rapid stream with Tidal bursts last 2 ones and by then you have a chance of Stun from rapid stream. Spiral Torpedo: Super armor removed. This one hits quite hard since it was a great safe engage tool with CC options. But even here i would think it was a little bit too strong since you could dash through someone with it and back attack knockdown the target. Personally id much rather see it given back the super armor and stripped of the cc instead. >(Maybe give it back the 500hp regen taken from it) Double step: was fixed 16.5 Rapid stream: FG removed. Id like to see this skill fully reverted since it was one engage tool that comboed nicely into other skills Sea Burial: Super armor removed. Give it back the super armor and take the cc from this skill instead. Flow: Sea burial: Super armor removed Keep this one removed so that other classes have a small window to cc us between skills. It still has knockdown on it so that you can cc after the safedash engage from sea burial. Rising Dragon: Super armor added. Couldnt care less about this skill, remove SA again. Wave Orb: Super armor removed. Personally id much rather prefer to have no frontal guard at all and SA for the whole duration of the cast+ animation instead. Hell remove the CC+30% Debuff on it as well. Since this attack is normally just used when enemy is already on the ground adding another cc to this skill seems unnecessary, and the 30% debuff just feels annoying for everyone. We already have the 30% debuff on Dragon's Pit and in my opinion using that skill in a skilled fashion should reward more than just using Wave orb. This is my take on balancing mystics awakening skills. The only remaining skill I would like to talk about is Crouching Wolf: 3s cooldown added. Personally I am fine with this change since SA every 2s was very strong. It is kind of annoying when it comes to the feeling of rotations but feels fair overall. The other defense strips taken from Pre-awa this patch seem ok to me. So with this id like to conclude my post and ask all of you what are your opinions on these proposed skillchanges. Would you balance differently if yes which skills would you change and how? Again I do not know if this is gonna do anything at all,(Probably not) but just wanted to write it.