Content BDO, is filled with amazing content and background stories, but a lot falls to the ground as a lot is irrelevant or overplayed to the players and quests for the most part is very boring and repetitive. Weather a quest wants you to run across the massive world or kill 3000 of something for your guild, these are just something you do strictly for the reward rather than the experience. I'm not saying they need a complete overhaul on quests all together, but to add in or revamp existing quests to be exciting quest content. Hunting down single large enemies with parties or a instances to conquer with your friends containing challenging monsters that don't re-spawn. These quests become dailies to prevent it from feeling like a grind as people will only do the one with the best reward over and over if allowed to do so. This way these special hunts or instances promote players to travel the world to obtain rewards and silver for completing them in a way that is fun, difficult, and worthwhile. These instances and quests should vary in difficulty and are introduced while leveling up as well. For example, a quest that becomes available at level 20 is something fun for new players to experience and feels impactful upon completion, but can only be done a single time. At level 50 this instance reopens but the instance is completely different as the villain for this quest has returned more powerful than ever and refuses to be defeated again. This new instance will be longer and far more challenging and will have varying difficulty based on which instance it is and the difficulty the party agrees on if there is more then one player when the quest is accepted. For example, the first instance unlocked at level 20 and reopened at level 50 can have three difficulties; Easy recommended party size: 4 of 100AP and 150DP, medium 150AP and 200DP recommended, Hard at 200 AP and 250DP and a Hell mode for the strongest of players so that content remains relevant at all levels. Instances in harder areas may not have an easy option or even medium to make content more challenging. I think this will give players reason to log in and something to have fun with while collecting silver and combat exp rewards in a fun and exciting way different from plain grinding. I’m sure BDO has thought about instances before, but decided against it. I think this is overall a mistake as a large player base (not everyone) will find the game to have a lack of meaning and difficult to find reasons to play together. These rewards from these quests also should be obtainable in different ways so that players that don’t want to take part in instances don’t have to and can obtain each reward in other ways (no content should be available by only one type of play-style). These rewards would be a lot like the dark rift rewards for daily content. I believe this type of gameplay would greatly improve players drive to log in everyday and adventure the world together. Instances that feel like a small adventure with well thought out content and difficult enemies and challenges for players to face together as BDO can feel very lonely for players with weak gear or low levels. I also believe making Dark Rift a daily refresh and adding combat and skill exp rewards to the system would greatly improve the already implemented and fun experience it brings to the game. Class Passives Adding class passives to the game that are unique to each different class which will add to party composition diversity and will provoke players to party up more often. What I mean by this is each class should obtain a passive ability at level 50 that is always active when they are solo and is shared with party members when in a party. For example, a Dark Knight gains a passive that allows her to gain 3hp and 3mp on hit with all attacks and when she is in a party allies within a certain range will also have this passive ability active. Each class would have a different ability that players want in order to increase party versatility, maybe a warrior adds 300hp to each player in their party’s max health as well as a passive regen of 10hp. The Valkyrie increases party DP by 10 and has a 5% chance to block enemy attacks and the Shai can have cooldowns reduced by 1 second or 10%, reduce damage taken by 5, and increase drop rate by 10%. These features will entice members to play with more diverse parties and promote players to level up more than one character. Paid Content All paid content in the game that directly affects gameplay should be purchasable through silver. These items would be very expensive of course but are all optional. It should be about double the cost it is to buy from another player who purchased the content. Also, things that have a chance to succeed that costs money such as horse changes should be only purchasable through silver and the paid version should have a 100% chance. This would obviously raise the price of it from something like 11 horse skill change coupons for 25$ to 5 for $25. They may also just add the option of perfect horse skill change coupons 5 for $25 and increase the amount obtained from the chanced version as the current system is a bit flawed and feels like a scam. The content would still be somewhat pay to win as you can use real money to bypass silver walls, but ultimately the game needs ways to gain revenue from its fans and players. Last item on paid content, shared outfits and pearl shop items. I think making the pearl shop inventory for each character into a shared inventory for a family would be a great improvement to the paid systems. Outfits that are shared by different classes can be warn by multiple characters at the same time as well as a single horse flute for an entire family. This would be a massive improvement and I believe revenue from cash items would ultimately go up if new skins and content is released. This will provoke players to buy cash items more often as they know they will be getting more worth from each item. This is justified as well for cash shop items are extremely expensive going up to 30 dollars for a single outfit. This option will broaden the amount of money players across the board will spend and will increase the amount a single customer will spend as they are more likely to spend more often. For now, this is all my ideas for this thread please comment and let me know what you think should be added and what can provide people better reasons to party and play with others and increase players drive to play everyday and actively explore content. Thank you for taking the time to read this.