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Discussion in 'PvP' started by Saggy, Mar 31, 2020.
You mean it was a lie by pearl abyss then perpetuated by certain people who have no clue.
Yup, I'm going for God armor, why go for BS armor when there is God armor which is more superior...
Fairly off on this one, those at 670 gs are full pen c10 armour+ and pen weapons + multiple caphras lvls as well as full pen accesories (gold), us plebs sitting on full pen and c9 armour and tet acc are only around 640-50 gs mark and the difference is very big.
At this point 10 gs is quite large in both the perspective of value (pen + gear gains aint cheap) and pvp wise especially when dealing with classes that counter you on or non grab vs grab classes thats from a pvp oriented view anyway.
As for you example its saying pretty much a balenos siege guild vs a guild like snake and that is not likely going to happen (unlucky if it does) . Since the gear seperation tends to be decided by the guild and tier of nodes/siege they are involved in (not always the case) running into those at much higher lvls outside of nodes in the open world tends to be rng.
Though if you go to rbf then yeah it will happen since gear level isn't seperated and no one goes to the lower gear one.
So archer is only good because you can blow people up from range without the chance of them fighting back at all?
who exactly said that? can you read?
You essentially said exactly this. You really on huge damage to kill an attacker before he can close the gap. That directly translates to killing a melee class before he can even fight back. Since to fight back he would have to close the gap, you know?
Range is king in every game, that is the ideal, so it's impossible to balance. I guess the closest to balance would be: tanky classes can approach a ranger but can't kill a ranger 1v1 (not without them escaping I mean, if they just stand there sure), they can just disrupt/cc them. Assassin classes can't approach a ranger directly but can kill them 1v1.
Rangers need to counter something other than other rangers. By rangers I mean... ranged classes not the class in the game.
It is an impossible balance and range will always be either a little OP or a little UP because they are either strong enough to melt people or just doing the kinda dmg people mostly ignore and then rek them. IMO of course.
What? Are you seriously trying to say ranger and archer are the most op classes?
do you people speak English lol WOW.
You got something wrong there. In balanced games ranged DPS can literally kill nobody alone other than other ranged DPS and supports. They would however kill everyone due to their insane output if their weakness(protection, lack of cc, lack of movement) gets covered by a tank or support.
BDO is missing the concept of basedamage values to make tanks able to kill DPS, as well as it is missing the concept of ranged units havign far inferiror movement as well as far fewer protections and far fewer cc's. I know it is a different genre, but if I take a look at LoL, a fulltank malphite has enough basedmg on his skills to pose a severe threat to any ADC running around without someone covering him. That is simply because the tank(basedmg+ almost no scaling value) ends up doing more % of the ADC HP, than the full dmg ADC(base damage + high scaling values) does on the high damage mitigation tank.
In BDO you can go supertanky with lets say 120 AP and 500 DP, but in the end the 300 AP 320 DP guy(same GS) will still do damage to you, while you literally do 0 damage. If you go DP and you lose 95% of your damage but only get 200% more tanky you can do the math and know yourself, that your opponent actualyl got more tanky for you, than you got for him.
If an assassin can not kill a ranged DPS target, what would it be good for at all? Assassins have insane burst, high enough to pop squishy targets and get out. Sadly in BDO assassins also have insane burst(im talking about the short period of time the dmg is applied), but it is also so high that it can just as easily pop classes which are supposed to be tanky as well as kill several people at once. Since why not make it AoE too?
ninjas already counter archer and ranger, with the higher dp now everyone else will as well.
Nope. They double HP in siege and all our 5 ranger are in the top 10 fragging anyway. How would some few DP change that all of a sudden now?
The fact that you even have 5 rangers in your guild tells me enough
The fact you think that ranger is bad class, tell me you are nothing but a memer.
As a ranger, I actually care little for which way the balance is achieved. Either give us movement and protections so or undo the ****ing nerf from February. In the first place, it is caster and healing classes in fantasy settings that should be the squishiest because they usually wear cloth, not the woodland bowmen who usually wear leather/light armor. Huge problem for Ranger at least, is that with her primary defense type being superarmor, she loses every damage trade just by the sheer amount of damage she takes vs the amount she deals. <----remains true even with full pen armor set + caphras. At least archer gets fg while kiting so whoever they're fighting is always in front...
Like that I am in one of the strongest siege guilds in EU? Is that what it is telling you?
Fake news from a 2020 pleb. Play the game first and then cry.
That just outlines how poorly constructed everything is. It's just a mash up of whatever goes random mess from devs that have no idea what they are doing. On top of that they have a never ending mess of mobility vs invincibility.
In the end virtually nothing works and the best you can get is a poor quality PVP experience. Lingering SA, Grab, Iframe Spam, Ridiculous mobility.
Optimizing an end game location for efficiency just ends up as superior game play to any PVP because it's just so bad.
nice fedora LOL