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Discussion in 'General Gameplay' started by punkie, May 20, 2018.
That’s the korean timers so kr time
You do realize that Korea only has one time zone while NA has 8? Even just looking at the 4 in continental US would skew this chart so much and be a terrible change for most players.. Looking at KZ alone, one never spawns past 8pm. Think about it.
What is dead may never die.
Criticize others won't make you higher on the moral ground.
You love 2 WORLD boss spawn in the same time?
You love killing the same world boss at the same time every 2 days or so?
And please f-ing remember this NA/EU server not Korea or Japan. We don't live in the same time zone. e.g. Not able to attend bosses at 11:00 UTC mon to fri means NO BOSS FOT YOU if you need to work and sleep.
I think the developers are so in love with randomness that they want to apply it to channels where world bosses spawn. This is incredibly inconvenient and serves no meaningful purpose save to annoy the player base. For once, I want these change to be reverted.
I agree with everything other than the fixed spawn times. Having a long window like it is now is far more annoying than occasionally missing a boss because I was busy. At least with fixed spawns I would know I won't be there for that boss at that time, but with how it is now if the window is open and I go to take care of a couple quick chores and it spawns you are just **** out of luck. It is also extremely annoying constantly having Karanda with terrible spawn times due to the window.
Also lul no poll so you can pull some stats out the blue to try and make a further point
How are stats we've collected in a database since 2016 out of the blue?
I would actually only partially revert the changes.
The changed boss-loot-system is completely fine by me and even wanted.
The time when these bosses appear though is a bit weird. I suggest making a boss-rotation like GW2 has, so that all bosses appear on a fixed schedule, one after another with 2-4 hour gaps.In addition change the rule under what circumstances they disappear again.
Like a boss spawns and stays one hour, if he´s not killed within this time frame, he disappears.
I agree with OP, the random field boss spawns has made it where i just dont go unless it spawns on the channel i am currently in. it makes it more hassle than its worth to try to find out what channel its on. and then you only get that 1 chance at loot rather than 2.
A better solution would be a fixed spawn timer (e.g. Kzarka spawn exactly 8 hr after the last one is killed, have a alert for all-killed) but please no fixed spawn timetables.
i agree with the op on this!
Idk you tell me caus nowhere in my post did I mention those stats ....
Sounds like insecurity and or reading comprehension issues
Then what did you mean by this?
I like the idea of a fixed amount of time between spawns, but feel it needs to be odd hours so they can rotate through out the week moving around in times to be available for the most amount of players.
Is it that hard?
ayy, once it hits our NA/EU... probably this upcoming patch, then players will flood in forum complaining
I agree, having the bosses each spawn a set time after the last one was killed would probably be the best way to handle it so people would know when it would spawn and it would be spawning throughout the day regularly.
First they killed World Boss train, which was my favorite thing in this game, then they ****ed pvp, now they messed up Field Bosses with this nonsense of random servers. Please revert this.
And on a side note, stop trying to guess what is best for us, or trying to guess what we want, we are telling you PA. It is that simple.
Stop being so condescending thinking you know whats best. It is crystal clear that you have no idea of what you are doing.