So this is in a similar vein to the “make frontline mean something thread” but expanding the focus to tanking/support in general so if a mod wants to merge that into this one go ahead. Anyway, we all know by now what valk needs to be upgraded from dead class to barely functional. And we all would be more than willing to trade an ult nerf (within reason) and vacuum nerf in the process. But what changes could make Valkyrie a more unique asset in group settings. To me, Valkyrie is supposed to be an active defense (she is only really tanky w/shield up) tank with support capabilities and a primarily single target, counter-offensive (responding to enemy movements rather than initiating) attack style. So, the goal to make valk able to survive multiple enemies and protect allies without making it brain dead easy to the point that she becomes invincible with little effort. So a few guidelines: 1. Try to be specific, give details like duration, rough %s, and cooldowns 2. If it is an entirely new skill what does it replace? 3. Create limitations and leave room for abilities to be countered in some way. So, let’s start: Resistance added to FGs Spoiler Surrounded defense bonus, counter stances Spoiler Shield auras Spoiler Chargeable skills using shield gauge Spoiler Purificatione: Purificatione returns 5 points of shield gauge per enemy hit. Purificatione also gains the ability to be charged. Can sacrifice up to 20 points (1.5~2s charge time) to increase damage by 20%, range and healing power by 50%, and double the amount shield gauge points returned. AP/DP scaling changes Spoiler Class overhaul Spoiler If you have any ideas or want to expand upon existing ones leave a post and I will add it to this one.