The class has terrible CC's with only 2 being protected and 1 of those being infamous for its unreliable nature, a small amount of unreliable protection, and a dash that was massively nerfed and brought below other classes despite the classes roll being designed as the most mobile and fastest class in the game. Requiring a large amount of sheet stats in order to hit a classes stride point is in no way proper game balance. I wouldn't even give a damn about the lack of sustain, bad and hard to land CC's, and lack of protections in general if only they never touched the dash. You have a class that was specifically made to be the "I am faster than everyone else without comparison" class, but then when they took away everything from him they thought it was bad for him to have that as well. You can dash decently faster than other characters, granted, but unlike other classes you actually run out. There's other classes who do actually have limits to how much they can dash but all the meta classes don't and people don't seem to mind that which is what annoys me. Ninja, Kuno, and Sorc can all have protected CC's, the first 2 even have grapple, and all 3 have I frame spams out the ass with no major limitations. Musa on the otherhand dashes around and then eventually runs out of gas. Once he's out he has no protections and rarely will be given an opportunity to regen stamina. If you're up against a class who engaging on you and just running after you then you're just gonna get rolled over, and if it's a class that has been kiting your ass like no tomorrow then all you can do is stare at them and wonder why is life so cruel. That's fine, really it is, but the annoyance to me is when we're talking PvE. Lets use one of BDO's finest and oldest community traditions, the Gahaz Bandits Drag Racing Grand Prix. This usually starts up with when 2 shitlords want a rotation but neither will flag and instead just want to push the other off, so they break out into a full dash spamming Street Race to see who can kill the next mob pack. I'm fine with this, makes for a good practice for when I want to go Pro at nascar one day. The problem is that after the dash changes I'm out of stamina usually about 10 seconds in while my opponent continues to freely dash along and their desired, at which point I lose by default as I'll never catch back due to stamina regen memes. The Fastest Dash in the west is also offset by the way Musas animations work, so even if you are slightly faster while you're dashing then you're still neck and neck at actually killing the packs. Damage aside, Musas animations are mostly attempts at roleplaying as a human beyblade instead of the normally quick "pop" style abilities other classes have so it's not conducive to these top tier speed run strats. This is just a hypothetical to explain how bad it can be though. Only thing I ask for is to revert the stamina cost changes to Chase, add in some accuracy on Dash Slash for all of these poor evasion plagued Musas, and just give us 1 good CC ability.