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Discussion in 'General Gameplay' started by Asterotis, Mar 4, 2020.
They're absolutely gorgeous.
What do you mean, "made"?
They are part of the head gear of the costume for striker.
I mean the physics behind them, in a development sense, not what set it's apart of.
Take the floating water animation, put hair textures on it. Voila
The vertices of the hair mesh are probably assigned bone weights that allows them to be animated. That would be my guess, anyway.
Obviously using a 3D CG Engine... duuhh....
Do you want somebody to copy paste you some code and set of textures used for this? Wtf...
Well it's moreso the way it was animated, for some reason it doesn't strike me as bone rigging/weights, but something entirely different, as opposed to say Cloud's hair physics from FFVII Remake.
mmm...maybe cloth physics?? The way some of the hair locks move reminds me of seeing a flag in a slight breeze. Although if it is cloth physics, it's probably been modified in some way to be better suited for hair.
sound more likely, using bones for such effect sound like so much time consuming when there is such "automated" effect aviable
You can easily recognize a loop going on.
My guess is that it is actually a static animation. The hair doesn't seem to physically react on movement. (Would have to double check on my striker; I turned these hair off because I didn't like the animation)
So it would basically be a set animation with several layers of hair to make it seem more natural. In this case it's mostly the color that makes it quite intriguing. Put another color on it and it looks pretty subpar.
do you think is logical to ask that in a forum?
If Kakao/PA aren't giving up their engine to other companies, I don't think they're going to share anything in terms of their development process, even animation, which is why I ask here for hopes that someone could at least come to a close speculation as to how they do things.
thats a very unrealistic expectiation, but i will respect it.
You have to buy some Pearls fist.
Why allways so salty?