Hi, I have some suggestions regarding Guild changes. Below are the ideas I think should emphasise guild cooperation more than it is now. I will break it down into spoilers for easier navigation between subjects. Inside the spoilers will be a list and/or a brief note. Spoiler: Guild Houses Overhaul 1. Remake them to be accessible by all guilds same like player residences. 2. Introduce Guild Contribution Points - obtained from quests, bosses, node wars, etc. 3. Introduce Guild Hall Ranking System (e.g. in order to obtain Special Quests) 4. Guild Trophies - these will increase GH Points (same as Residence Points) and can be placed in designated spots within G. House - walls, pedestals, display cases. They also can give some minor guild beneficial bonuses and buffs - like Stuffed Heads, etc. This idea is simple. Quit with bidding for GHs and allow us to generate Guild CPs for completing quests, conquering nodes, killing bosses, etc. To improve the experience further, please also introduce a guild crafting, gathering sites. Connecting Nodes for GCPs could also be a nice thing to have. This can bring some new possibilities, yet I did not think of them that much. Spoiler: Guild Quests Overhaul 1. First and foremost allow us to choose between Small/Medium/Large. 2. Introduce more Life Quests like: a) Hunting Quests b) Various Gathering quests - Sap, Herbs, Plants, Blood, etc. c) Cooking Supplies d) Alchemy Supplies 3. Allow Members or at least Officers to take Trading Quests and introduce more of them. 4. Special Quests - e.g. Hunt Fugitive Khalk or Blue Whale. In order to undertake Large Quests we need to either get new members or fill the guild up with alt trial accounts. Also current Guild Quests are completely boring and repetitive. I as a Hunting and Alchemy enthusiast don't have anything to choose from. In my opinion a large variety of quests should kill the boredom. Spoiler: Guild War Overhaul 1. Reduce the time needed to open the war or make it so 2/3 kills by the guild which had received the declaration will start it automatically. Same when the other guild will declare the war back. In my opinion there should be no declared and received guild wars. The war should last for a specified amount of time (1/3/7/14/30 days) and the outbreak should be as follows - Guild A declares war against Guild B a) Guild B declares the war back; b) Guild B members kills Guild A members 2/3/5 times; 2. Rewards system for winning guild wars - as all guilds needs to pay for it, why not get some silver as a reward? With changing Guild Houses (as per above spoiler) the wars can cost more, give more fun and give some way of filling the guild storage. EDIT: Spoiler: Guild Ranks Overhaul 1. Allow creating custom guild ranks besides Apprentice, Member, Officer, Guild Master. 2. Introduce new system to assign tasks/privileges for custom ranks: a) Some leader's privileges b) Quest management c) Storage management d) War management e) etc. Current system does not allow to have Vice Leader in our guilds or someone in between Member and Officer. It is quite a shame that this game does not offer such simple solution. Diversifying privileges in guilds is possible in most MMO RPGs. Spoiler: Alliance System Overhaul Cool suggestion by @Willsonn : Currently an Alliance can have maximum 100 members! There's no point in engaging it since everyone is aiming for Extra Large Guild Quests so they fill up their guilds with alts. Such alliance should be able to consist of 5 or even 10 GUILDS max, not members. 1. Alliances should have their own crests located left from guild alliance in player's character name. 2. Allied members cannot kill themselves with Force PvP mode on. 3. Participation in node wars - each player can sign up for them themselves or be invited by Guild Master or Officer until it hits the limit. 4. Allied members can participate in Guild Boss hunts. Thanks in advance for your feedback. Let the discussions and voting begin! Cheers!