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Could an army of zerkers beat any other single class army?

Discussion in 'PvP' started by Netreiam, Oct 13, 2017.

  1. Netreiam

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    High HP pool to not get instantly blown up, fast engage and disengage, disabling for days with grab chains, and some decent sized aoes to get more damage in an area.

    Vs

    Far disengage, lots of SA aoe damage, heals and PA (which doesn't increase grab resist btw)

    Could it happen?

    Why or why not?
     
  2. Itago

    Itago Witch 62 EU

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    Sure they could, but at the same time an army of any other single class could also beat an army of zerkers.

    Dmg scales way to good when we are talking mass PvP, a skill that only does 2% of someones HP would kill them if you get 50 players using it.
     
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  3. LeWaffles

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    I think an army of DK's would be the best army, followed probably by an army of Valkyries, then wizard, then idk.

    Would be funny to see it happen.
     
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  4. Thursday

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    Pretty sure top 2 armies would be the two that had 100 protected areas, not close
     
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  5. Itago

    Itago Witch 62 EU

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    PA dont make you immune to dmg and you can sill be CCed, only need a single player to land aoe CC in the group to **** up PA rotation and instant death for 100 witch or wizard.

    Take zerkers (original question) they can stay outside effective range from witch and wizard and shoot with cannon, i belive there is CC when off CD and with 100 using it there is a very good coverage for that CC + PA dont hit all 100 with 1 and its random who gets it so you need 10-15 to do it at same time for a good coverage
     
  6. Rilok

    Rilok Ranger NA

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    Army of strikers or maehwa
     
  7. Srich

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    PA make you very resistent to cc... only way to stop someon in pa is chain grab him
     
  8. Itago

    Itago Witch 62 EU

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    Resist is capped at 60% for PvP, do you want to do the math on how likely it is to resist 100 people hitting you with several hits per attack that does CC. With 10 hits its something like 0.5% chance to resist all of them, thats only 10 hits bringing it down from 60 to 0.5 imagine what another 90 would do with those chances!

    This is assuming your still above 60% after ignore resist is counted (30-40% is fairly easy and 50-60% ignore is possible if you build for it)
     
  9. Srich

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    Do u ever engaged while in PA ? u rarely get cced and the only way to counter PA are :
    1) get a PA yourself too
    2) grab the mother ****er who is on PA
    3) run away

    The resistence are caped at 60% but thats another story if u are under PA. If spam some aoe cc skill was enough to stop a group with PA that skill would not be so broken and the sieges wouldnt work around PA chains.
     
  10. 6footgeeks

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    Army of witches/wizards win

    PA

    And statistically speaking, in cinema like full frontal 100v100 , 20 zerkers will miss their grab on initial engage, that means 20 wizards will 1-2 shot around 40 to 60 zerkers right there.

    Even if it's played out strategically, unless the area of engagement is so big that the battles devolve into a series of 1v1s, zerkers don't stand a chance
     
  11. Wollbert

    Wollbert Witch 61 EU

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    i dont think thats very realistic. a 100v100 could be the same as 100x 1v1 were berserker is top notch and witch/wizard the weakest.
     
  12. irrelevant

    irrelevant Pixelstorm Tamer 62 EU

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    skill matters more than anything else and there are no 2 people in this game that are "equal"

    Most zerker players are complete apes with little to no understanding of how the game actually works , maybe if they played another class before that and actually did good and then rerolled D;
     
  13. PandaPolishesPotatos

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    We're talking an army, assuming there are 20+ wizards you can't **** up a PA rotation, they'll always be someone that can quickly cast in need if you have good communication and then whoever you CC'd becomes next in line. Army of Zerkers would be interesting but I don't think they'd perform very well assuming same gear/communication as any other class, hell even Musas can **** up a Zerker in 1v1, in large scale with all those BTBs flying around it'd be eternal pain for anyone knocked down.
     
  14. Blitzball

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    Army of Wizard = Floor is Lava :D
     
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  15. Itago

    Itago Witch 62 EU

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    The extreme number of CC hits (that your NOT immune to) means that its very likely for all or almost all wizard/witch to be CCed, they have to stay in close range to eachother for PA+heal while the enemy is free to circle around as they want.

    Anyone that place 100 people on top of eachother will be dead in the time it takes 100 players to kill 1 of them (dmg gets applied to all 100) How long does a witch with PA up last against 100 players?
     
  16. PandaPolishesPotatos

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    Longer than a bunch of Zerkers last against geared Wizards?
    [​IMG]
     
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  17. Wyvinters

    Wyvinters Sorceress NA

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    It's still army of Dorito Knights.
    They still have the most insane burst damage and mobility.
    They'll blow through your guards before you could do **** and just dodge / strafe and serpentine out of all your crap!
    When you fight against a guild that only utilises witches, wizards and Dks....you'll know how bullshi* the entire thing is.
    It's not cheating, oh no. It's just exploiting an imbalanced design and making yourself feel better for playing a no - brainer class. #AllTheSalt
    Next is to test how long it takes for a chimp to learn how to play a Witch.

    You're basically spamming Tatsumaki Senpyukakku on Ryu/Akuma
    or button mashing X and O on your Playstation controller using Hwoarang.
    Only you have a wider space to move around and some of these players have more than two brain cells for the latter to know when to time their evasion abilities.
     
  18. Itago

    Itago Witch 62 EU

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    Thats the diffrence, zerkers dont have to be close to eachother for any reason. Everyone one of them can hit al the wizards/witches, but only 1-3 of them can be hit by each in return. Starting at long range also means that they can just STAY at range where wizard or witch dont have any protection while engaging (no SA/block on ranged skills). In this scenario zerkers do alot more ranged dmg, simply since they hit so many more targets with each attack
     

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