Our awakening feels very weak, even as gear scales up. I find it odd that sitting at 268AP I can't even out trade damage in SA against some classes such as Musas, witches, wizards, ninjas, etc with some of my strongest abilities while being nearly 20AP stronger. The removal of renoun indeed made me more vulnerable, but likewise they no longer have the additional DR, so why am I losing safe trades so heavily with such large gear disparities? Why does it feel like Grim Reaper Judgement is capped at 40% of any players health, BEST CASE SCENARIO? How can anyone with 20 less AP outtrade a cartian nightmare? Its a 1294%x 24 damage ability that gets STRONGER when u pump shards into it. It's our single most strongest DPS ability, how can I sit and lose trades in it facing another player who I know the exact gear of (which is weaker) due to being in the same guild and sharing gear set ups? Theres literately nothing I feel we can do to optimize our damage to alleviate this issue either. RCE's make damage somewhat more consistent but you lose all the potential spike damage, which by the way can exceed 1-2k extra damage being dealt in some personal tests. Accuracy keeps your damage from fluctuating in essence, but more AP focused builds give you a much higher damage potential. However despite whichever you may prefer, even depending on opponents builds, all the abilities mentioned still do very underwhelming damage compared to other classes who dont have to science it out as much. If I switch over to my Archer his Shift+E will always do more damage by a significant margin there is no possibility of a damage cap. You will be rewarded for a one shot in many scenarios if you are geared enough. Same goes for my Witches Shift +F or any other class I trasfer this gear over to. Like why is it that a sorcs damage literately doesnt appropriately scale? And then it's main abilities get mega nerfed?! Our Awakening 100% doesnt have a pull any longer so therefore it cannot do damage to most targets, even PvE mobs because everything can walk out of it as it floats by. Our violation does very low damage in both PvP and PvE. I've had instances where I couldnt finish off 294 dp 10% players with my violation off cooldown, sitting at 268AP. Why is that a acceptable? As you get more AP on ANY class all abilities should become more dangerous, yet it feels like this only applies to my Amulet currently, and this negatively impacts gameplay as a result. When half your kit is threatening, you have you options halved and the mind games are much less effective. You end up in a world where you have to respect everyone's damage, but no one has to respect yours because you're 100% reliant on getting Cc's. Did you know our midnight stinger's stiffness lasts about 2 seconds, but our imminent doom's stiffness only last around .7 seconds? Theres so many little nuances that we have to be aware of along with difficult resource management, so many things that can mess you up; yet a lot of these things people misconstrue as unfair advantages. In practice it's never the case you have a slew of advantages over another player therefore you have to work hard for a kill. It's very hard to perform consistently because the class doesnt behave consistently. This class isnt easy, yet so many people without the gear, the experience and the time to get through the many frustrations of PLAYING the class love to claim otherwise. I just want to have an enjoyable experience that is relatively fair. If getting more gear isnt making the experience of playing the class more enjoyable then the class has a severe problem. It doesnt matter what class you play, more gear should equal a better experience. My gameplay feels the same as it was from when I was as low as 480, im nearly 100GS over that currently. What is going on? The game has changed massively since long ago but, something is very off. Would love to see it addressed.