Yeah, I thought it was extremely clear with how they said that in the single-player campaign we'd be playing "MacDuff, son of Martinus" that it's a single-player campaign for that part, and that they specified that there'll be an MMORPG as well. All of the talks about this being a BDO prequel/sequel/successor are why it's happening. PA themselves never said that (in fact they clarified on multiple occasions that it's separate from BDO's IP), but IMO people kind-of had it in their heads that it would be and the name itself probably didn't help. Everyone got convinced it'd just be BDO in a better engine and are now confused. While it could be like you said, Deyric, there are way too many parallels to modern BDO societies there. We essentially saw a recreated Treant/Heidel/Serendia. I've been having trouble figuring out how to word it, but the way some people described it worked really well: CD seems like "a soft reboot" or like PA "were inspired to make a new ip based on their journey to make a prequel for bdo" That's how I, personally, interpreted all of it. The Northerners ask how the "lowlanders" (in contrast to the gruff Northerners, of which we know none because BDO's north is just a Mediterranean coastline of ports and quaint little farms) took over an Empire, which makes no sense in BDO's lore with anything reflecting its modern era—but the environments and cities look like something of a redesigned reflection of BDO's modern-ish era. They have a huge amount of parallels to BDO lore too, it's just shifted in an integral enough way that it's unlikely to actually be BDO so much as a reboot of BDO's concepts with different lore, in my opinion. I think CD is rebooting BDO from the ground up in a sense, lore included.