Hello, I'm writing this because I'm not entirely sure how to solve the issues I'm about to discuss. I thought I'd post it to the forums here and see what people do with it. Here goes... Grouping - an activity most people want to do, but cannot due to the way in which the developers have blocked it from being used. High Lights: Party Size Limitations - In games like Dark Age of Camelot a typical Party Size is 8 Players. In Black Desert Online a typical Party is either disallowed entirely or limited to a maximum of three people. This is a SERIOUS social issue for maintaining friendships and guilds. The developers create this problem. It did not exist in older MMOs. It only exists for BDO. I've described this problem as: The War on Friendship I think that is exactly what this is. As Westernization morphed into Globalism we've seen attacks on our ability to act as individuals increasingly stymied. This is because people like those that formed the League of Nations and later the United Nations fundamentally disavow the idea that human beings can or should think for themselves. Further, that all human beings must be governed by an authoritarian overhead. While Fascism was defeated at the close of World War II the ideals of Colonialism morphed into Globalism, snuffing out cultures or absorbing them into the hegemony of Western federations. This accomplished the same degradation of cultures across the world as Communism had, another spawn, of this predatory system. Thus, today, to speak of values is to challenge the State. And, just like everything else the New becomes the Old. Westernization became Globalization only to retard back into Colonalism (ala, Star Trek) and now we have Corporations becoming States to become Authoritarians again. Marshal McLuhan of the University of Toronto Canada described this process in Media as the "Medium" becoming "the Message". Marshal McLuhan spent many lectures explaining the structure of a system is and of itself the message of the sytem. Therefore, if the system is preventing you from forming Parties structurally then this is the point of the structure. Another source of discussion like this can be found in the book Mountains Beyond Mountains where the issues of receiving proper health treatment can be understood as "structuralized violence", though i wouldn't go so far at all to call that the intentions behind the developers of Black Desert. Black Desert is an MMO that wants to be Free-to-Play Mobile App This is one of the problems with Black Desert. Though it has many thousands of plays it would prefer that we do nothing collectively. This attitude that we should not act towards our own goals reflects those core values always found with the groups above. Further, that we should disagree with this is something that many people would see as "an attack on the company". This exactly the intended response goaled toward by the structure of the medium as forecast by McLuhan. As said in Game of Thrones by Daenerys, "People learn to love their chains." What is slowly happening in the MMO is that we are being structurally removed from one another. If we put up with this there will eventually be no friendships possible nor allowed by any games online. That is the future our passivity to this structure is taking us. It is a multi-platform problem. It is not limited to Black Desert. As with all things, what is once a facet of media will become a facet of life. A life without friends or meaning is therefore to become our destiny if we do not struggle against this. Please, in your own way, look into what McLuhan was talking about. I don't expect solutions from an online forum. Solutions have existed for years. They are just not taken. Instead, I'm asking people to think about this. Why are we being structurally removed from one another? What's the goal in all this? How long term is this? Generational? Multi-generational? There hasn't been a sold group-content from any MMO in 16 years. The problem must have begun about the time World of Warcraft launched. This was the first time Bind on Pick-up was introduced. The first measure of Structured Social Distancing. Group Size in the previous MMO before that had been 8. In Warcraft it was knocked down to 5. This was the first major downsizing I can find of games locking-down how many friends we can be with. With Bind-on-Pickup it also meant we couldn't share with our friends. This lack of sharing was further attacked by Soulbinding the item. Thus, if a friend joined you could could not help them out. Summary of this particular attack: - friendship - sharing - helping others With this we can see that World of Warcraft is the first incident of large scale use of Structuralized Violence through Media. Because World of Warcraft was successful (in boiling the frog?) every other MMO has used it since. After World of Warcraft was Guild Wars 1. It was made, in part, by ex-Blizzard employees and does not use any of the structures of violence World of Warcraft did. However, Guild Wars 2 purged these developers during its creation process leading to the next round of attacks like this. Suddenly, the Challenge that Groups were to overcome was radically reduced. Player agency in their Skills were also eliminated. Thus, player Agency and the Need for Others was removed from modern games. Still further, ALL of the RICH CULTURAL REFLECTIONS Guild Wars 1 referenced from our real lives were removed from the game. Most of the peoples from those places were turned into racists or entirely into beastmen. Summary of these attacks: - agency - need for others - de-valuation of real-life-cultures - dehumanization And we can just keep going... Think about what MMOs you have played. How often is this not the way of the major companies? Please Note: I have not condemned Black Desert once in this. You know why? - Halloween is still Halloween. Not "orange and black day". - The 4th of July is still just that. - Christmas is still Christmas. Black Desert is still a game worth defending. As is, by extension, its company. - However, the Party issues in Black Desert are disturbing. - They have the profile of the cancer that is destroying civilization globally. If we don't want to lose one of the last genuine MMOs we need solutions that work within what Black Desert IS as itself. There is no way to exploit the market in Black Desert. This is largely a good thing in my book. The most you can do is learn to trade properly, buying low and selling high. Ace, for example, and what she does. But our time and our efforts are not valued. This is where Black Desert has the most problems. When I go out with a friend in Pila Ku Jail (the largest dungeon in the game) to receive no loot because we are in a Party there is a real problem with the development team behind this experience. This is rightly taken as signs of early on-set cancer. The dying of a game It contradicts all that an MMO is. The simple fact of having multiple players online in the same world necessitates the PERMISSION TO CHOOSE to do things POSSIBLE IN REAL LIFE with those numbers. And older games did. And out of that came friendships. But, Black Desert forces you NOT choose friendships. It actually limits how many people you can friend. Social Distancing. Black Desert treats the world in the state of a Corona-Virus Outbreak like the ideal situation. It is in Black Desert the Corrupted Blood Incident every day Want to go to a dungeon? They didn't make any. Want to go to a node with creatures? You can't do that because you can only solo there. Want to group at a party content area? You can't do that because the party size is limited to three or two. Want to spend time with your friends and show that you care about them? You cant do that because of the Black Desert Development People The virus has come to Black Desert.