Greetings fellow Wizards. Writing this to know your opinions on Chilling Wave, at the moment, the most useless spell in our Awakening set, in my point of view, and if its common though, properly ask for a rework for this. Issues that I currently had with chilling wave: -Useless FG. It had its sporadic uses as a FG in its time, but now with S Awak block, using chilling for defense is actually kind of suicidal. -Useless CC. KB done by it is horrendous at the current meta, probably they didn't think it well in its time. Now with the current CC patch, having them 2xKB caps their CC, and furthermore, its so short that its nearly impossible to chain it in another CC. -Inconsistent Damage. Usually it does few damage, however, you once upon a thousand get a lucky shot which nearly deletes, my tinfoil theory on this would be that it has a sweet spot, maybe over the center of the cone, which all the hits + flow does damage, as you get further to the center, few damage is done. Based on the skill + flow numbers, this spell should be our most painful damage. Summing this 3, nowadays its kinda wiser to just lock the spell and use the SP elsewhere, so, why would anyone bother on using it when the risks are much punishing than the benefits? Possible solutions to make it usefull on our awakening pack: -Delete FG and/or KB from it. -Add Down smash and/or vacuum CC which moves the target to the sweet spot, where the damage is done. We could use an unprotected version on it if it extends the CC of anyone else in the floor without adding to CC limits; at the moment, I think we are the class with only one smash to extend CC and even with "long" CD. This would be useful in 1vs1 situations Or we could use a protected version of it which vacuums. It would be usefull on large scale situations. Let me hear your thoughs, fellow wizards.