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Discussion in 'Server Chat and Guild Alliances' started by Rinel, Mar 8, 2017.
The power of christ compels you
Someone give me a tier list of guilds please thanks
It's coming home.
But Why ?
Apparently it is.
... credit for this list goes to Paranoia by the way.
Because i'm desperately trying to beat a 290 saltscore since i can't apparently beat that 290 RBF points, RIP.
What does Paranoia and England have in common?
Always the underdog but always winning, #itscominghome #paranoiaisthebest
Orca is basically dead yeah, but most of us joined a new guild (ApeNation) together with ex-Spicy members, it is still in the early stages tho.
But in all honesty it probably kinda looks like this.
2. Venari/Resilience (not sure who is stronger, leaning more towards Venari)
Not too sure tho, since I didn't keep track of the node wars between those guilds.
Sieges are rather awkward at the moment, but some newer faces are stepping up a little.
Lead by example, hit me with that Bashim Base report which I've eagerly been waiting for.
Wanderlust came, Wanderlust died. Finale turtled hard, node got liberated.
Damocleez said: ↑
Bree Tree Ruins T1O
Karthage POV (50) / Bloodwings (27) / Clinic (Counted 27 names on kill feed, probs a
Vanspoon said: ↑
Shouldn't you also apologise for bringing 50 people on a t1o in freaking summertime?
And here we feel like some kinds of asses if our attendance spikes 35+ (which basically never happens) and our average GS is around 490. Lol, man you are a hoot karthage gm.
You back again?
accidentally made two replies and couldn't delete this post, so have a cake. http://i.imgur.com/2zfKRdS.jpg
Marni's 2nd Lab T1U
Suicidal [~45] | TheJunkies [~25] | Apocalipsis [~25]
16:30pm cest: Looking at todays T1U/T2 nodes. Not too many promising options...
18:30pm cest: 2 Forts on Marnis lab =D Target acquired! Lets hope they aren't snipes ...
20:02pm cest: Some guildies die to Apocalipsis... Nice a fight!
After a quick scout both Forts are tagged. TheJunkies approaches us for alliance and 1v1 in the end (...) Maybe not the best diplomatic decision ever but sure we'll take it.
On horses everyone! Apocalipsis had a very nice fort placement. Scout informed that they are covered with flames on the north side so better push the Gate on the east.
We did so until they opened the gate and managed to push and almost clean wipe us. Nice push! After that TheJunkies kept pushing from north taking out the flames wile we kept on range dpsing the gate.
TheJunkies elephant rushed in and took the rest of the gates hp down. At some point Apocalipsis managed to push and kill TheJunkies. We pushed in their back and wiped them.
After that point TheJunkies and us kept on pushing and pulling like a deadly machine and managed to take Apocalipsis out in roughly 20min(?).
Time for a short teatime and repairs. With approval of TheJunkies we attacked their fort. Not the most balanced of fights. We wiped once because PA cooldowns gg there! They tried to flank our backline at some point but we reacted fast enough.
Around 35min into the war TheJunkies decided to CTG on us (?) and ended up loosing the baserace.
GGs to all participants. Maybe next time choose your allies with more care
So much to this war. Time for a general statement:
We are glad to see Paranoia and others stepping it up making room for guilds like us. Would be great to see more T1 guilds coming back to T1u/T2s. At this stage we have to tryhard to get a good fight. So many nodes, so little competition.
T2 - Catfishman Camp
Eviscerate(32) vs FinalEnemy(30~)
Our NW start was a bit chaotic. We engaged first, but got wiped due to the short respawn timers. On our second engage from respawning at Epheria, they sent a few guys over to our base. The attack on our base costed us a lot of our buildings, including a nearly done flag, that we really needed, as the distance between our base was from Behr to Epheria.
Regardless of this setback, we had some good back and forth battles with FinalEnemy, but because of the distance + none of us could get a flag down early enough, none of us could actually take down each other. With a desperate CTG at their base, while they attacked us, we took their fort down to 40% but got wiped by the respawning members that died at our base.
Overall, was a good fight and the first actual 2 hour NW that we had in a month now. We did some very sloppy mistakes that we should not have done, especially in a T2, which costed us our chance to win today. But gotta make mistakes to learn from them!
GG and GF to FinalEnemy. Was fun.
P.S. T2s are fun. Come join us :3
ApeNation, finale, karma, invasion, eclipsed, paranoia are tier two guilds.
Rest were around before or are t1 guilds currently sniping T2s cuz game dead.
And to mr suicidal GM,
Your guild has been asking people to move up to T2s for a while. When people move up you move down to t1u with 50 members?
I'll gladly help eliminate the confusion. Currently i make no difference between T1u and T2 (same money) We do not move down at all. This tier is new to us. Until recently we were a T1c guild. The amount of members attending is one factor but so is the average renown score (more so than ever) and the experience.
mr suicidal GM