Copy pasta from thread that I opened a few mins ago, join the discussion if interested: https://community.blackdesertonline...-talk-dungeons-more-instanced-content.360003/ Instanced dungeons (both solo and party based) could and should be a thing in BDO. I think they should be made in a way that no fast travel would take place at all: instead of giving access to instanced content from menu/UI, players will actually have to head to specific destinations throughout the map to reach the entrance to the dungeon. Just like Hystria or Aakman, but in a fixed location. This would allow to make some good use of the otherwise mostly useless areas - like, yesterday I passed by the Deserted City of Runn, or Tungrad Forest, and I thought: I love how the place looks.. but what's its purpose? This game begs for reasons to explore such a wonderfully conceived world. A whole set of dungeons accessible only by travelling to remote areas would bring more immersion. The cherry on top would be if the dungeons access locations were not disclosed by devs, so the players would be motivated to explore/free roam the map and share the intel between them (or why not, keep it for theirselves?). I would be happy enough to read patch notes and see the devs just go "Hey guys, we just added new dungeons. Good luck finding them!", and leave the rest to the players. These mysterious instances throughout the map wouldn't have to be dungeon runs or raids all the time, but even other sorts of minigames if the devs feel like! Also, it would be an opportunity for the devs to insert more lore and references here and there to make the experience even more immersive.