1. This site uses cookies. By continuing to use this site, you are agreeing to our use of cookies. Learn More.

Expanded Trinket Proposal

Discussion in 'Suggestions' started by Prime Vlilijorn, Mar 13, 2019.


Would you support a trinket system like this?

  1. Yes

  2. No

  3. Unsure

Results are only viewable after voting.
  1. Prime Vlilijorn

    Oct 26, 2017
    Likes Received:
    *The following work is based on a collection of ideas, some my own, others from examples from other stories, shows, concepts, and games. This, by no means, reflects a perfect idea or any sort of finality. While ideas related to this suggestion may have been mentioned before, this aims to be more specific. Expansion upon these ideas is welcomed. I should add that while I occasionally post more complex concepts, groups of concepts, benefits, and solutions - that it in no way means it should/will be more likely to happen. ^_^*


    Trinket Inventory/Quick Slots & Trinkets

    - Possible Additional 3D models
    - Utilization of existing mechanics
    - Creation of new mechanics
    - Utilization of existing animation rigs
    - Creation of new animation rigs
    - Possible creation of animated sprites/graphics
    - Creation of graphics 3D Graphics
    - Creation of graphics 2D Graphics/Icons
    - Update existing code snippets
    - Creation of new code snippets
    - Update UI. HUD/Inventory template
    - Testing and fixes
    - Update logs (patch notes)

    - Create, integrate, and promote activities and engaging content.
    - Eliminate concerns connected to variety of rare magic.
    - Eliminate concerns connected to restrictive play-style in regards to skills and magic.
    - Expand/develop mythologies and BDO game lore.
    - Reduce concerns connected to immersion and active play time.

    This suggestion proposes 2 (Hud/Inventory) trinket slots and and assortment of somewhat rare magical trinkets integrated into the current game, for quick use by player.

    - This would utilize lore, inventory, quest, and buff/cool-down systems.
    - Lore could also be created to fit content based on the black spirit, Kama, witch/wizard, etcetera.
    - These could have and involve deeper magic than that which already exists as buffs.
    - These would exist
    independently from other buffs and items.
    - New animations can be created for specialty item effects.
    - Different appearances/versions/colors can exist.
    - These might only be sold to vendors, not bought from vendors, nor sold on CMP.
    - These trinkets could be gained through high level crafting with some rare materials.
    - Specific crafting/processing levels could be necessary for creation.
    - These trinkets could also be gained from daily or weekly quest-lines.
    - These items could be inventory stack-able.
    - These items might not be buff/timer stacked.
    - These trinkets could be enhanced for longer duration or stronger effect.
    - Quick keys could be assigned to the two trinket slots.
    - While icon is visible in inventory and quick slots, an item doesn't need to be visible on 3D character.
    - For some, during cool-down, there could be side-effects (curses with timers).
    - These could be used and interchangeable between all classes/heroes.
    - These could exist in a varieties of consumable, renewable, and non-consumable/
    permanent object.
    - Some of these (renewable type) could possibly have durability.

    - Many of these could last between 15-40 seconds while having cool-downs lasting 30min-1hr.
    - Right clicking or un-equipping trinket could shut off buff (but cool-down and side effects could remain).

    Possible Trinket types:
    Bracelets, anklets, rings, tattoos/glyphs, amulets, talisman, wand, belt ornament, compass, totems, books, scrolls, dried pouch, beads, animal foot, animal teeth, pendants, metal charms, crystals, sage.

    Possible Trinket Effect types:
    Physical (movement, attack) speed, invisibility, shield, strength, high/double jumping, flight/levitation, healing, curses, disguise, mirroring/cloning, mimicking, stone-skin, additional object fortitude, speed reading, teleportation, creature hypnosis/command, extreme luck, extreme charisma/persuasion, silence, vacuum, breath, confusion, linguistics, truth-seeing, minor telekinetics, nourishment, metal alchemy, shadowmancy, resistances, reveal maps, extreme vision/range, transmutation, magic channeling, conjuring.

    - Creates and promotes activities and engaging content.
    - Broadens future possibilities for game-play, play-style, goals, and quests.
    - Aids in reducing concerns connected to limited/forced play-styles.
    - Adds more functional aesthetics to the game.

    *Again, expansion upon these ideas is welcomed. ^_^*
    #1 Prime Vlilijorn, Mar 13, 2019
    Last edited: Mar 13, 2019
    Ravel Lucidor and glubb like this.

Share This Page