Honestly there are a lot of problems with this new skill screen. While I like the larger preview window for the skill animations it's simply not so important that it needs to take up half the screen. The biggest issue I see is how the skills are laid out on the other half of the screen. It's very hard to tell what level of the skill a skill is on or if a skill is available or not. It's very confusing especially for those with accessibility issues. The old layout was a very clear "family tree" style chart and you could glance at it and know exactly what progression level any of your skills are at and which skills you have left to invest in. The new layout on the other hand relys on little golden dots which you have to squint to see what level a skill is at. It's actually quite bad because certain skills with long names such as "Wheel of Fortune" and "Kamasylvia Slash" are cut off by the short width skill box. I have to actually count the dots in order to find out what level certain skills are at to see if they qualify for Rebam skills for instance. Its also harder to read which skills have black spirit rage enhancers as all the fancy gold trip drowns out the BS red icon a bit. Really the only aspect I like about the new skills layout are the "main", "Secondary" and "passive" collapse-able panels. I like that but the layout of the actual skills is just not well thought out at all. Dragging skills down to your skill bar is also very annoying now particularly if you have a very large screen or play with multiple monitors. Another really bad UI Design choice is forcing us to actually click the arrows next to the skill in order to see the stats and cost of the next level of the skill. For instance if I want to find out what the cost is for Level 2 of "spirit hunt" I have to actually click the little arrows on the skill to see the information for the next level of the skill then roll over the tab to see it. In the old UI design you simply rolled over the thumnail for the skill and could find out in nearly an instant what was needed. See how the old system was far more efficient? The new layout actively requires the user to CLICK MORE which is the opposite of good UI/UX design. Honestly this is just very bad UI/UX design and for the most part a huge step backwards. Do you guys have a qualified UI designer or art director there doing any Q/A at all on your work? They should have caught all of those issues. I mean the cutoff skill names don't even have rollover tooltips. Its an Accessibility nightmare. Please bring back the old visual skill tree instead of this condensed, cut off and confusing layout or give us the option to use the old skill tree window UI much like you did with the esc menu UI. The rest of the features of the new layout, I like but the actual skill tree display is just very poorly designed and makes skills harder to read.