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FIX CARRACK VALOR DAMAGE IN SHIP VS SHIP!

Discussion in 'General Gameplay' started by SyreneLillianaide, Jul 31, 2020.

  1. McGlowSticks

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    Maybe has to do with sailors? im not sure on this.
     
    #21 McGlowSticks, Oct 22, 2020
    Last edited: Oct 22, 2020
  2. LucidKill

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    4 shots is not enough of a sample size to make a valid conclusion. Report back with more than anecdotal evidence before you make such proclamations.
     
    SSIJ likes this.
  3. Naho

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    4 shots , 10 shots , 1 trillions shots , Volante shouldn't do more damage than a valor with 1800 damage difference on ship. Is that hard to understand?
     
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  4. LucidKill

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    You're assuming all cannonballs hit the target but direct hits are not calculated right because you need to hit with splash damage. Most likely all 9 cannonballs were not hitting with splash damage.

    Without a valid sample size, you're conclusion is open to errors. Yes 4 shots is not enough to draw valid conclusions.
     
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  5. Naho

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    upload_2020-10-23_9-30-12.png

    What exactly is the difference between both hitting with splash damage or not, it shouldn't do more damage , splash damage or not.
     
  6. LucidKill

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    Because unlike sea monsters, the game doesn't register direct hits on player ships. You have to aim near the target and hit with splash damage. Also some cannonballs can be out of range even when some are hitting. That's the nature of having 9 cannons spaced out in different positions on the boat, you may be hitting with 1 and missing with another.
     
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  7. Naho

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    The game does not register direct hits on player ship?????? You literally can go close to someone and sink his ship but you're telling me the game doesn't register direct hit???? How do you get some cannonball out of range when you shoot literally near them?????
     
  8. LucidKill

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    Yes, game is wonky like that. Go test it on Large goldmont ship. It is the same. You cannot shoot them directly. You shoot near them or in their path and they get hit by splash damage. Try it.
     
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  9. Naho

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    watch this at 1:25 till he sink the ship. Watch the direct hit AND the splash damage both deal damage. You testing that on a NPC mean nothing.
     
  10. LucidKill

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    I watched it and most if not all of his shots that were directly hitting were not doing full damage. He was hitting with some direct + some splash. only the splash looked like it was real damage. If all those direct hits had actually registered he would have sunk that guy at 1:25 much quicker. I have tested this on sea monsters, goldmonts, and players, And this is what i have observed.
     
  11. Naho

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    Now you're saying that they aren't doing full damage. That's completely different than saying " they do not register ". Something not registering doesn't do damage at all . No they do not do what you call "full damage" but they register.
     
  12. LucidKill

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    Because if you notice some of his hits were direct with splash damage. So to me it looks like it was only splash damage registering. Anyways, pvp damage is easy enough to test it and replicate it. Come back with some real accurate and repeatable tests and maybe I'll believe you. Some random pvp vid with wild camera angles and moving ships is not repeatable testing.
     
  13. Naho

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    There was a part with 3 splash damage only, assuming being that close , 9 cannonballs were shot , 6 cannonballs were direct hit and they did damage at 1:38.
     
  14. Spartakatz

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    just post exact gear of both attacker and defender, u guys are talking about unknown hitting unknown and 4 shots? u cant be serious.
     

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