Fix Game Economy and ingame inflation 1. Abstract Black Desert Online (BDO) is an MMO in which the economy revolves mostly around a player auctioned marketplace with imposed MIN and MAX prices for each item listing by the game designers. The marketplace has one very important feature, namely pre-orders which allow buyers to compete for valuable items, offering prices higher than the MAX listing price allowed by the game. Players can earn silver by doing various activities in the game world, and can later use it to purchase items from in-game NPC's or other players via the Marketplace. The game allows no free (direct player to player) trade in order to prevent "gold sellers" and real money trading. 2. The problem The servers in EU/NA have existed for almost 2 and a half years as of writing this post, and for the most part prices of items on the Marketplace have been stable over the first 2 years of the game, but in 2018, we are seeing a sharp increase in pricing of virtually anything. In August 2018 the game is experiencing an unseen level of inflation that keeps raising daily, which combined with the limitations of the Marketplace where MIN and MAX listing prices are imposed by the game designers, makes it almost impossible for players to exchange value over the marketplace. This is hurting the overall game experience as players struggle to progress as well as potentially hurting Kakao / Pearl Abyss 's direct income as people are less inclined list pearl items onto the marketplace as silver continues to devalue. Over the last 6 months we have already seen a drastic decline in the amount of Value Packs and character costumes listed on the marketplace. 3. The cause As with any real life inflation the cause is simply: SILVER IN > SILVER OUT while supply of gear / events is more or less constant. 3.1 Silver Generation During the development and expansion of the game, the game designers have been introducing more and more lucrative grinding areas, making certain aspects of the game easier to get into (for example trading buff moved to Artisan 2 instead of Master 2). Meanwhile players have developed their life skills, increased their grinding efficiency due to having better gear, leveled up their trading empires and found out ways to earn massive amounts of silver which the game designers probably didn't mean to be used in that way (sea monster hunting). Main sources of raw silver (most to least silver generated for the economy): - Sea monster hunting - Trash / trade-in loot from grinding - Trading (Incl. Fishing & Imperial) - Guild Payouts (Mostly sea monster hunting guild payouts). Also used for Real money trading. - Weekly Tax Wagon 3.2 Money Sinks Unfortunately except for introducing the Night Vendor & Villa buffs nothing much has changed in terms of "Money Sinks" since BDO's initial release. The ways silver is removed from the game are very limited and mostly revolve around the Night Vendor, Pre orders, General Vendors and Villa buffs. Main money sinks currently in the game: - Pre-orders - Market tax - Night Vendor - Cron Stones - Villas / Buffs - General Vendors (Potions, Seeds, Mushrooms, Fruits, Materials, etc.) - Repairs 3.3 Gear / Enhancement items supply The overall supply of accessories and enhancement materials (black stones / memory fragments) has been steadily increasing due to buffs to the monster drop rates as well as quicker grinding, but so has the demand. As people start pushing towards TET accessories and PEN boss gear, the demand for enhancement materials and best in slot yellow accessories has gone through the roof. The amount of supplies needed for the top geared and richest players to progress any further has become higher then what all BDO players can supply altogether. The demand is so high that even when all players receive their monthly accessory box, the market is still completely sold out. Main sources gear / enhancement items: - Grinding - Gathering (sharps & hards) - Events - Crafting (low end & cheap gear) 4. The solution For the most part the EU/NA community agrees that in order for the BDO economy to get back to normal 3 things need to happen. - Decrease raw silver generation. - Introduce more ways people can spend silver (money sinks). - Increase the supply of accessories and enhancement materials. 4.1 Suggestions to decrease raw silver generation 4.1.1 [Suggestion] Balance sea monster hunting - disable ramming and fix ship control exploits. The majority of the EU/NA community agrees that "sea monster hunting" is broken and bad for the game in its current form. Skilled sailors make 100-300 million silver per hour which is roughly 500%-1000% more RAW SILVER generated than what a top geared player would generate in Hystria (just looking at raw silver). Many experienced sea monster hunters use what we consider borderline exploits and are able to rotate their ship 180 degrees in 1 second, do instant ramming and animation cancel of ship skills allowing them kill the hardest sea monsters in under 1 minute on their own. We believe this was meant to be group content and ship cannons should be used for that. Here is what those exploits looks like: https://clips.twitch.tv/ModernRoughLadiesPlanking Here is the 180 degree ship turn bug/exploit explained: https://clips.twitch.tv/MagnificentFitTarsierANELE 4.1.2 [Suggestion] More guild rewards that encourage active game play and less raw silver. Guilds that own a territory, be it a node or a castle, should be rewarded proportionally. Although this does not mean they should get raw silver. I believe a balance between a reward of raw silver and increased drop rate is appropriate. Currently node owners receive pure silver only, while castle owners receive raw silver + 50% rare loot rate buff. A decrease in the raw silver reward to both nodes and castles and replacing that with a loot buff instead would bring balance to guilds income and encourage active play. Example: decrease territory owners reward by 50% and instead introduce 10%, 20%, 30%, 40%, 50% rare loot buffs for territory owners depending on the node level / castle owned. 4.1.3 [Suggestion] Replace Tax Wagon loot with rare loot instead of raw silver. Remove Tax Wagon or make it drop rare loot instead (sharps/hards, marks of shadow, memory fragments, witches earrings, yellow accessories at low chance) etc. Or a mixture of silver and rare items. 4.2 Suggestions to increase silver spending 4.2.1 [Suggestion] Buff cron stones to encourage players to use them. For example - they should not be consumed when an enhancement is successful. 4.2.2 [Suggestion] Allow players to spend silver instead of energy when talking to the Night Vendor 4.2.3 [Suggestion] Add an NPC that sells node war / siege consumables for silver. 4.2.4 [Suggestion] Improve the energy recovery NPC in Heidel Move it to a more central location. Decrease the cost of energy recovery slightly with wine to encourage players to use it. 4.2.5 [Suggestion] Allow players to buy RNG Shakatu boxes for 50 million silver Already available in Korea 4.2.6 [Suggestion] NPC shop for select costume, housing, horse, boat item/appearance. Don't make it better than the cash shop stuff per say, but enticing enough to spend money on. 4.2.7 [Suggestion] Reset skill addons with silver instead of memory fragments. This can go as high as 5-10 million per skill instead of the 1 memory fragment. 4.2.8 [Suggestion] Expensive loaded up valks cry scrolls sold by NPC. Max should be no more than 50 failstacks, to not break competitiveness in the higher gear brackets. 4.2.9 [Suggestion] Make it possible to extract crystals from gear for silver. Allow players to extract crystals from gear at the blacksmith for 50 million silver per crystal. Geared players who spent hundreds of millions on JIN and higher grade crystals will appreciate it. Should also remove a decent amount of silver. 4.3 Suggestions to increase supply of accessories and enhancement materials 4.3.1 [Suggestion] Rare loot buffs for guilds that own a territory or a node. See 4.1.2. 4.3.2 [Suggestion] Buff Farming - Hard and Sharp shards from harvesting & breeding Farmers who achieved Artisan and above can now use Magical seeds instead of regular. Those take significantly more space in your farms which makes pruning almost non existent. The idea is that players who put enough effort to get to high levels of the farming skill will have the chance to get Hard and Sharp crystal shards by Harvesting and Breeding those seeds instead of just from pruning. 4.3.3 [Suggestion] Hard and Sharp shards drop rate buff depending on resource type. Rare gather-able objects should have a higher chance of obtaining Hard and Sharp shards. For example the chance of getting a Hard/Sharp from gathering a platinum node or a giant pearl oyster should be much higher than when gathering a sheep. (Which doesn't mean, nerf sheep drop rate, but rather buff the rare gather-able objects). 4.3.4 [Suggestion] Make Laytenn hunting in the desert group content. Laytenn's in the desert could be turned into group content by making them similar in strength (or harder) and loot (1 drop for each party member & high chance for accessory) like the Gatekeepers. Skilled adventurers could team up and hunt them during the night providing a steady stream of Laytenn accessories to the marketplace. 4.3.5 [Suggestion] Introduce a new monster - Giant Ogre In addition to the current Ogres in mansha forest (which are easy to kill and have a small chance of an ogre ring drop - which actually could be very exciting for a newbie player), add a new monster "Giant Ogre" which would be similar to the Laytenn suggestion of 4.3.4. Spread their possible spawns accross the calpheon region and make them as strong as Gatekeepers and with decent ogre ring chance. This would revive the Calpheon territory and bring old players back to those forests. 4.3.6 [Suggestion] Craftable yellow - grade accessories Allow for certain best in slot yellow accessories to be crafted. We already have yona fragments and ways to craft mid tier accessories, but why not add Ogre rings, Tungrad earrings, Tungrad belts & Tungrad Necklaces? One idea would be to allow introduce soiled tungrad accessories and then let players craft 10x soiled accessories + rare materials obtained through life skills (gathering, or imperial trade ins, etc. which will engage people deeper into life skills as well as grinding) to complete an accessory via crafting. 4.3.7 [Suggestion] Higher drop rate for top grade yellow accessories and enhancement materials. PA has been increasing drop rates of yellow accessories and introducing PRI / DUO drops as well and this is already helping. Unfortunately those drop rates mostly affect mid-tier yellow accessories like basilisk/centaur belts serap / sicil necklaces, as well as blue accessories. What the economy still needs is a steady influx of top grade accessories like Ogre rings, Laytenns and Tungrad accessories as well as Sharps / Hards & Black stones. 4.3.8 [Suggestion] Make memory fragments grind profitable. People should be able to make money by buying shards/scrolls from the marketplace scrolls (ancient relic shards, pila fe, etc.), killing the bosses and selling the memory fragments on the marketplace. To achieve that increase the max price of memory fragments to ~2-3 million each and boost the drop rate of shards, valencia scrolls, and mediah books. Reason: ensure steady influx of memory fragments on the marketplace. The high price helps create income for lower geared players (who buy and run the scrolls) while it saves time for top geared players. 5. Last words It's no secret that the BDO economy is in trouble, but we can fix it together. Just a few small changes from the developer can influence it greatly. If you agree this is a serious problem and want to help, please comment with your suggestions below or just show your support for this post by hitting the like button, so that we can hopefully bring it to the attention of Kakao & Pearl Abyss. Thank you. @CM Aethon @CM Kabz @CM Praballo @CM Richter @CM Serenity @CM Servantes @CM Yukimura Edits: 08.08.2018 - added a few more notes about sea monster hunting, guild salary limits, and node owner rewards in the "Solution" section. 08.08.2018 - Good news - We have been assured by @CM Servantes that this topic will be forwarded to the developers at Pearl Abyss next week. Please keep adding valuable input and I will edit this thread as new constructive ideas are proposed. 20.08.2018 - Added more community feedback as well as some of my own ideas. Formatted the post better and added some images to illustrate a few points. Added color coding.