The flow: Shooting Mobility was modified to become unprotected (which previously this was an iframe). The primary usage of this ability is to disengage - and it was an excellent tool in the giant kit. The modification to becoming unprotected is justified, however the basic mechanics have become nearly un-usable due to the change. Giant leap and shooting mobility used to share one common function which made them usable in both pve/pvp - they both ignore unit collision. This is still the case for giant leap, but the flow currently has collision and when using inside of a group of mobs/players its much less of "shooting mobility" rather than sitting in place and getting stuck on other players. Previously it would go through the players or monsters similar to using giant leap, however since the iframe was removed the ability will get stuck. This has caused most of the giant community that I talk to to either: lock the skill refund the sp The spell itself is still useful for mobility, even with the removal of protection. However the removal of protection coupled with the player collision has greatly limited the usage and effectiveness and I can only assume that this is a bug that is not intended. Abilities like "evasion" are able to avoid unit collision but remain open in pvp - I assumed that this flow would get similar treatment. Can we get validation that it is working as intended - or is this a bug and something that was overseen?