Losing cc on celestial spear would be horrible, the lack of SA doesn't have to be an issue since you can significantly speed up the animation with counter or from preawake sideroll, for example, or if the complaint is getting interrupted crit buffing in a combo>off sharp light or promptness. It's one of our fastest reacting ccs. How many other ccs that match its range, does (an awakening) valk have? Succession and awakening, please be careful to distinguish them in this thread, I don't believe blanket changes to the "class" will affect the two subchoices equally. If I -time- celestial spear well, instead of apeing, I can win a range cc trade, stop people advancing, catch people in their animation gaps that others haven't noticed or save a friend in trouble out of reach of allies, I may even use smite for the same purpose if spear is on CD. These are all valuable contributions in the role of valk (the all rounder) and tbh it's this feeling of being generally useful that has always helped me enjoy the class along the way. If I were just another mule bursting players as so many other classes can, where is the accomplishment or challenge? And in a group fight setting, there's usually going to be someone I didn't notice or account for, they're equally as likely to just cc me in protected skill animation gaps or unprotected dps. At least with cc options, I could deal with those players I did account for, before such an outcome. I consider the most pressing issue with celestial spear to be its cc type, bound, since it's frequently resisted by crystal carried trash. In the case of standard gear, villa, and food equips, or recognising when opponents have certain buffs active, at least these are factors which anyone would be aware of to play around. But it's ridiculously easy to build high levels of kd/bound resist especially, and short of memorising individual players and their build variations..... If I could steal an idea from succession kit to "buff" awakening, I would want the counter>JoL cancel. Since the AoE is easily directed, it would be a potent protected cc. However as a low dp player, I'd favour it remaining a FG instead of super armour, from the perspective of group fights, but also for the utility of another quick reactionary block like divine slam, jc, c swap, and purificatione can be. They all have situational uses. Unfortunately the input delay of trying to use JoL from quickslot, and the initial windup animation which can't be cancelled with lmb, makes it comparatively too clunky to have desire using it for this purpose. Of course there would be the separate issue of the FG capacity scaling off weak preawake block values, and it's a longer animation than the other FG, so an additional remedy would be to give it damage scaling equivalent to the output of succession (since succession ap formula for mainhand damage is different to awakening) so it trades more significantly on any non cc-ed targets, else equalise the block values. The latter would benefit shield chase if it too remains a FG for an awakened valk.