Make block stronger. We are stripped of our movements but at least give us a "strong" shell to turtle in. My block dont last 3 shotguns from a similar gear ranger. Furthermore, consider removing guardbreak animation where the character has a knockback animation after the guard breaks. In the current meta, when everyone has 290 ap, having a guard feels like holding a time bombs, ready to give a free cc to the enemies. Remove divine descent. This skill is absolutely uselss. Provide an actually practical supportive buff with decent buff duration to CD ration as the alternative to the pvp oriented divine slam. Currently, a 10 dp buff for 10 secs with a 2 mins CD is not worth it. That number either has to be WAY higher or that CD and duration needs to be more similar My prefference is that we can have another accuracy group buff that we can keep it running or a 100% acc buff for 10-15 secs with 2 min CD. We can be the solution to current Eva meta? Remove skill CD reset when using a skill during CD. This mechanism is outdated... Awk RMB and Casti are lackluster. The damage/cc from these skills do not justify the long and unprotected animations. RMB can be changed into a worthwhile spammable for low end pve as all classes have on. Casti can even be reworked into a buff or something to reinforce Valk's role as a supportive tank? Consider making just counter longer range or wider cc area. This is our only protected CC, but it is just sad when compared to other classes. Rework movement skills like righteous charge and shining dash. Rightrous charge is slow(look at warrior), unprotected, and short. Shining dash - long CD, only FG, long start up animation, long finishing animation… shield chase can be iframe or SA and still be fair because we have to be mindful of our CDs. This is wild but maybe make it so that FG skills do not share the same guard pool as Q block to allow FG rotation similar to SA rotation. I like the succ F jump XD can we have that? F jump cancel into grab would be my wetdream come true... XDXDXD But on a serious note, I find it sad that succession version of an awakening skill is stronger than the actual awakening skill. I find this design inappropriate across all classes, not just valk. This should be the awakening-succ balance the devs are making. I do not agree with CS being super armor and remove bound effect. I want to say, other class's prebuff allow them to kill faster. Our prebuff allows us to kill instantly. I would LOVE to see valk being great again, but I am willing to be unprotected in our prebuff because of the rewards of deleting people with 1 skill. I believe a stronger overall change to valk is keep CS bound the way it is but add FG to terra sancta and remove the bound on it. Think about this, even if u successfully prebuffed, your main skill terra is still unprotected. You cudve finish ur buff and never have a change to do the actual damage.