Most if not all RPGs give you better stats as you level up, So why is this game so gear heavy? Why can't we just get maybe 1 AP/DP per level than at the mile marks of idk 50 or 60 we get more? I mostly enjoy doing quest and lifeskills, So when I don't have the AP/DP to do then it makes me a bit sad and mad at the same time. Doing this will make the end game content a bit easier to do as you won't be underpowered to kill some of the monsters. even a .5 per level would go a long way to help make it more RPG like. Just the fact that as a level 60 without any gear on I can and will get killed by lower-level monsters makes me question if this is in fact an RPG? Now I get that this is also mainly a PVP game, So just make the gain per level AP/DP only work on monsters, not players. That should already be in the game already.