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Discussion in 'General Gameplay' started by Prochilles, Sep 2, 2017.
So this is how skills are born...
Boy going pee pee and girl going pee pee
Left is Maehwa Attack animation area, Right is its actuall attack area. (i think its petal bloom)
makes perfect sense me to
hitboxes and animations do need a lot of tweaking to be truly indicative, question is which would they go for, going for animations would probably cost them more but improve pvp and going for hitboxes would cause massive qq in the forums cuz it'd be essentially a nerf
I would say keep the animations, but limit the aoe in a way that doesn't alter the game too much meaning the skills could have a blind spot such as a 30 degree angle to flank etc. directly behind them.
I never thought of it as an aoe
it's aop. it needs to be nerfed
This indeed makes sense. To determine whether an enemy is in an area of effect around you, you just measure the distance, which is trivial. if you have to consider a specific arc only, the computations become significantly more complex, i.e. causing more server load. And no, that's not sarcasm, that's fact.
i don't have to explain the plumbing do I?
This is the first thing I thought of, so ****ing true. That class is OP versus logic, but people don't say it.