1. This site uses cookies. By continuing to use this site, you are agreeing to our use of cookies. Learn More.

How BDO player skills were created...

Discussion in 'General Gameplay' started by Prochilles, Sep 2, 2017.

Tags:
  1. Prochilles

    Joined:
    Dec 21, 2016
    Messages:
    1,622
    Likes Received:
    677
    FrontalAttack.jpg So this is how skills are born...
     
  2. Desado

    Desado Wizard 62 NA

    Joined:
    Apr 9, 2016
    Messages:
    683
    Likes Received:
    878
    Boy going pee pee and girl going pee pee
     
    Jramodarr, Ellevria and Prochilles like this.
  3. prymortal

    prymortal Sorceress 61 NA

    Joined:
    Nov 29, 2015
    Messages:
    1,080
    Likes Received:
    1,153
    Left is Maehwa Attack animation area, Right is its actuall attack area. (i think its petal bloom)

    makes perfect sense me to
    [​IMG]
     
    #3 prymortal, Sep 2, 2017
    Last edited: Sep 2, 2017
    Prochilles likes this.
  4. Silsti

    Joined:
    Feb 5, 2016
    Messages:
    458
    Likes Received:
    205
    hitboxes and animations do need a lot of tweaking to be truly indicative, question is which would they go for, going for animations would probably cost them more but improve pvp and going for hitboxes would cause massive qq in the forums cuz it'd be essentially a nerf
     
  5. Prochilles

    Joined:
    Dec 21, 2016
    Messages:
    1,622
    Likes Received:
    677
    I would say keep the animations, but limit the aoe in a way that doesn't alter the game too much meaning the skills could have a blind spot such as a 30 degree angle to flank etc. directly behind them.
     
  6. Prochilles

    Joined:
    Dec 21, 2016
    Messages:
    1,622
    Likes Received:
    677
    I never thought of it as an aoe
     
  7. Jramodarr

    Jramodarr Sorceress NA

    Joined:
    Mar 16, 2016
    Messages:
    446
    Likes Received:
    726
    it's aop. it needs to be nerfed
     
    Sibyyl and Desado like this.
  8. Smaxx

    Smaxx Smaxx Maehwa EU

    Joined:
    Mar 25, 2016
    Messages:
    135
    Likes Received:
    58
    This indeed makes sense. :D To determine whether an enemy is in an area of effect around you, you just measure the distance, which is trivial. if you have to consider a specific arc only, the computations become significantly more complex, i.e. causing more server load. And no, that's not sarcasm, that's fact. :D
     
  9. Desado

    Desado Wizard 62 NA

    Joined:
    Apr 9, 2016
    Messages:
    683
    Likes Received:
    878
    i don't have to explain the plumbing do I?
     
    Jramodarr likes this.
  10. Redarion

    Joined:
    Jul 13, 2016
    Messages:
    530
    Likes Received:
    659
    This is the first thing I thought of, so ****ing true. That class is OP versus logic, but people don't say it.
     

Share This Page