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How did this joke of a patch make it through testing

Discussion in 'PvP' started by Reuter, Apr 21, 2018.

  1. Kuu

    Kuu

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    That's exactly what they're moving away from. Class specialties that defined the classed through either bug, development oversight, or lack of attention to the class.

    This is the result of lacking manpower to keep all classes balanced because the moment you change that class specialty something it destories or OPs a class.

    And this is why they're normalizing classes. Less specalities means less manpower needed to keep all the classes balanced. You are posting exactly the problem, they are trying to fix, in some crazy rapid messy fashion.

    And FYI, they did take away valk/war lingering SA for a week. The outcry was so bad, they had to claim it was a bug and put it back. That's a prim example of what they're changing.
     
  2. Tvvin

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    You mean the reown system?
     
  3. Kauni

    Kauni Archer 63 EU

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    But exactly the opposite happened to warriors? And the other already op classes like valk and mystic the changes didn't affect. The kinda "weak" classes it actually made even weaker... kuno as one of lot of examples.
    I know it was removed quick but what are you trying to say by that? Some classes just gotta cry more to become op? Also I don't see any kind of information lingering SA will get removed, according to what they been doing so far I even doubt they will do something about it, just nerf the SA from other classes...
     
  4. Dexo 2

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    U you cant just blatantly ask for lingering sa to be removed, why? Cuz if u take away lsa from warrior the class will completely die ,it has 2,5 sa on his skills it will be a dead class. If you ask for it then give solution on what to give in exchange.
     
  5. Moj92

    Moj92 Moj92 Striker 61 EU

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    Yes, a class which could destroy you with one 100% ult is dead in seconds because of no lsa xD In exchange all classes will lose their lsa, what about that?
     
  6. Dexo 2

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    You're one of those people who wants "my class broken op immortal" and other classes to be nerfed to the ground, you have no valid point why it should be removed. Are you buthurt that striker got weaker?
     
  7. Moj92

    Moj92 Moj92 Striker 61 EU

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    First, not a striker anymore so don't go that way Buddy;) playing ninja again for fun^^but nice that you claim to know everything about me xD
    Second, what would be so bad about it? You dont need lsa. As striker don't need his fake lsa either. Lsa is a bad mechanic and it gives classes a natural boost in every aspect of PvP.

    Every class has his benefits, except Witches now, in PvP. You have your crazy buffs which you can popp within seconds in a fight, a block, a grapple and obv a 100% ult which can humiliate near all if not all classes in a oneshot. For what do you need all except of pa and a instant heal like witchtards(btw buff them even more so we can all go full facerollmode in about 20 days)?!
    And btw for your "valid point": remove lsa from ALL classes! Would be balancend then now. Or give me a valid point for keeping your lsa in exchange?^^ Why tf should you have so much more benefits than the other classes?
     
    #27 Moj92, May 3, 2018
    Last edited: May 3, 2018
  8. Dexo 2

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    I'd agree to remove lsa and give sa on skills instead
    Witches ask not for dmg buff but to give them utilities,either grab like wiz or i would say alot better block
     
  9. Moj92

    Moj92 Moj92 Striker 61 EU

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    Nah, just remove lsa. Ninjas awaken and pre-awakening kit has an amount of maybe four actually working sa' s with one fake lsa. So Balance it and give all the same amount of sa or lsa.
     
  10. Dexo 2

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    Your wish might come true. These devs change pvp every week look at the future cc, protection plans for upcoming weeks. This game is seriously going downhill
     
  11. Moj92

    Moj92 Moj92 Striker 61 EU

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    Maybe, we'll see. Imo they should revert all what they did in the last 20ish days. Its utter bs and they are only messing more and more with it. They're buffing 2 to 3 classes all over again and are calling it "balancepatching"... ridicoulous. Theyre not playing their Game or are in a state where they can't even PvP right xD

    If the Intention was to break all double, triple or quadruplegrabs they should only increase the cd of every grapple to around 20 seconds. Would be much more balancend than it is now...
     
  12. Dexo 2

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    Those multiple grabs are different skills so unless they change the cooldown once you use grab skill the cd will apply to all grab skills it wont matter if its 20s cd on grab
     
  13. Moj92

    Moj92 Moj92 Striker 61 EU

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    No sh*t sherlock :D But don't forget that 2 grabs can be useful for some classes. Kuno got more sa, Ninja has an awakening grab. Its all balancend out kinda but you should only get the cd to about 20, or why not even 30 sec cd. The classes with 2 grabs could grab and the others could do their Stuff to prevent getting grabbed. But you could not Pull out a triple or quadruple grabchain anymore out of that high cds. Problem solved

    If you would add a Double cd on doublegrab-classes you would hiddenbuff all those ones which have only one grab btw. so your suggestion would be pretty balancend in one way like pa is doing it Rn.
     
    #33 Moj92, May 3, 2018
    Last edited: May 3, 2018
  14. RysingCrow

    RysingCrow Ninja 61 NA

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    The dev's actually don't know what they are doing though. Otherwise even if there was a resource problem you would think they would instead show us their progress, show us their intended changes, give us a PTR for each region, gather data that includes community feedback and examples, reiterate, PTR, gather more data,and then maybe if the fixes work well generally they can release it. Even if it takes them months it is still a drastically better process. Doing this piecemeal balancing is just going to make the situation worse by breaking things at random until they finally smash their systems enough to make something workable all the while infuriating the community who in reality just wanted a few classes balanced and some changes to how nodewars are carried out. This is indeed bad development.
     
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  15. Kauni

    Kauni Archer 63 EU

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    Like you already said.. simple... just give sa on spells like for other classes... but thats a no-go if you can linger sa and fail like a monkey not getting punished for that... also the new cc changes do not apply in the bad way because of lingering sa...
     
  16. RP Tzuyu

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    removing all SA and iframe would solve most of the problem, then lower pvp dmg down... just lesser the instant death in pvp, then use renown to balance out the AP/DP ...
    ap gives flat acc (dps)
    dp gives flat hp (tank/nodmg)
    high ap/acc give us better dps in battle but get cc often because of the lack of dp
    high dp give dr/eva/hp making a person completely tank in fight with average cc depending on class and dont oneshot people, lack ap and accuracy...
    gvg nw will be all about communication
     
  17. WhySoSeeryus

    WhySoSeeryus Wizard 63 EU

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    why would ap give accuracy? it makes zero sense. if anything, ap gears should give LESS accuracy.

    you should be able to chose between power and consistency. if you go full power, you should be countered by evasion. if you go alot of accuracy, you will deal less damage to DR. if you balance it out, you should do average damage to both defensive builds.
     
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  18. Reuter

    Reuter Tamer 61 EU

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    A multi-million dollar company like Pearl Abyss willingly lacking the manpower and ressources to come up with anything better than gradually destroying the PvP aspect of this game. Right.

    You're going to any length in order to defend this absurd clusterfuсk we're going through currently. First it's a grand master plan, now it's the lack of ressources. At this point all you're doing is merely speculating as well, except that you're forgetting to address the current situation ingame. You know what doesn't take ressources or manpower? Incrementally putting all these changing on a seperate channel instead of shoving it onto live. And who would have guessed, we actually even have such a channel. Truly magical.




    The old system required changes and would have been decent enough. Again, you're simply speculating as to why the replacement was initiated. Not that it matters either way, cause the PvP aspect is factually in absolute tatters as of now and there is no end in sight.
     
    Askore likes this.
  19. Nyhver

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    Observationally PA doesn't know what they're doing

    RNG on CC, still, somehow

    They had problems with chains CCs and grabs being OP so they limited grabs among other things but then changed stiffens to infinite- doesn't follow the same logic

    they reverted the stiffen changes but they also allowed chain airsmash/downsmash to be things, so instead of having a generally better and controlled way of potentially taking down high priority targets- say overgeared Peroping, you can't rely on classes that have it and are balanced around it and grab chain now you have to down smash spam and hope it works

    all the changes amount to

    "chain cc is bad"

    "chain cc is good"

    "chain cc is bad"

    repeat

    They want to reward skill and take a lot of it out of the game with the CC changes

    their actions do not match their words
     
    Reuter likes this.
  20. Altas

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    Bro... what are you even arguing. So just because you think you understand how they gradually reached this point of updates and state of the game, you argue that it's a good thing? And other argument you seem to make is that because old systems have been replaced with new ones, it's proof that new ones are better? Wtf man.
     
    Askore likes this.

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