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Discussion in 'Archer' started by Viss_Erale_TTv, Mar 19, 2019.
Needs to be gutted badly.
Just out of wondering. whats your main class?
I'd say striker/mystic :^)
Thats a really douchey outlook. Archer shouldn't be gutted. There just needs to be some minor adjustments. If anything he can keep his current state and just buff other classes that need it.
Archer needs a DP buff, not nerfs.
fotm reroller detected.
Shouldn't we see more archers tho if it's really fotm?
I didn't fully rerolled yet but i'm 100% sure Archer is the most squichy class in the game , even more than Ranger / DK
But... easier to stay out of range of people and their SA rotation is long enough to maintain distance again. They are glass cannons, hit 260+ AP and then you'll understand why they should be squishy.
They all bailed on the class when they realized it wasn't as good as everyone thinks it is.
Yup, I don't see many archers tbh. Just had NW vs 2x30 people and they had not a single archer.
Depends, usually you just die to zerker Q buff in your sa. Archer is only "strong" if unfocused and terrain is fine. As soon as you are focused and the player knows his class you are 9/10 dead.
I die to musa/ninja/witches. It's bad enough to die because of one of our 872 sa/fg gaps but witches are infuriating. Double tp, gorr roll, dead. Doesn't matter if you block or sa if v isnt up you are just dead.
Lol moar armor..... how bout some armor.
nah archer doesnt need dp buff, we dont need more classes that have everything (like mystic)
Archer needs some animation cancels or speed ups (for better burst) and better protection in skills (maybe less stamina consumption too)
- archers 25% rage skills should be a basic one with 4 sec cd (move that 25% on Spear)
- tactical needs whole skill i frame and 4 sec cd
Not buff, a fix if it's a bug. It can't be right if an archer with 354 DP is less tanky as a musa with 316. Something seems wrong with scaling or they really want to be the class THAT squishy. Wouldn't mind that tho.
I find the animations fine, closing some gaps on some skills at least would be nice. Stamina is actually fine as well, a bit of stamina management is not bad. A proper KD would be nice tho, like removing KD from the iframe and putting on some range skill, so we don't need to rely on winged strike kd after a stiffness.
That would be op af tho :-P
Well most of pre-awk animations are soo long that a fast classes will catch you before you shoot after a succesifull kite....
OP? as op as i-frames with 1sec cd? as op as free encouter coming from invis? Or maybe as op as block jump or spammable SA movement or chain grab?
And dont forget that only a part of archers 25% rage skill is an i frame, ending (part with KD) is slow and unprotected...
Well it's op and bad at the same time :-P
Like doding some stuff the iframe is good. For movement and getting stiff off I like the basic one way more. Lahns iframe is obviously op but only because she has sa during the iframe cd. Remove the SA and class is fkd :-P
I find blockjump quite fine tbh, it has 18 sec cd and is super predictable. Chain grab would be 2 grabs only but who survives 1 grab nowadays anyway?
Well ur right but all those abilities make their work quite fine, archers movemnt skills are a quite disadventageus....