Having played BDO much more than 3000 hours now, I still periodically contemplate how clever and enjoyable the overall economy and market system of the game is. If I factor out things I cannot currently dream of affording, such as Dream Horses, upgrading Blackstar gear, PEN armor/weapons, etc. and focus only on gradually improving what I have, I still remain very pleased that the game allows for small incremental and achievable goals. For instance, by doing rift bosses, selling horses, random exploration and fighting and a few other things here and there, I can raise around 1 billion silver every 1 to 5 weeks depending on luck. Currently each incremental upgrade costs me around 1.6 to 1.8 billion, which means I am perpetually able to gradually build toward the next goal and the next goal and the next goal, gradually getting better and gradually trying new things. I still can't even hurt the monsters at Stars End, but yesterday I bought a TET item which let me lose a bracket in DP but get closer to raising a bracket in AP. With my next goal (which I estimate will take 3 or 4 weeks) I think I can cross the next AP and DP bracket and give a shot at Stars End again. Over the last few months I'd saved up enough materials to try to upgrade my T8 Courser to be a Dream horse, but when I saw that's only a 1% chance, instead I sold all the materials for around 400 million to help buy the last 1.6 billion silver item. I get to chose what I want to buy and sell and can always build toward new improvements. Part of why I hated the last 90-quest release a few days ago is it did not contribute to getting my character better. It didn't contribute to experience nor to better gear. But if I ignore poorly implemented quest rewards and areas with no monster XP, I think part of what still keeps me in this game and overall happy is the economy itself, the market system itself. It's the one thing that always lets me keep improving my character.