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It's time to revert the changes to Memory Fragment scrolls.

Discussion in 'Suggestions' started by Ragnius, Oct 28, 2018.

  1. Ragnius

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    There was a time when ancient relics cost 300-600k each and a full scroll would always drop a memory fragment.

    Back then, a 5x5 disco run would always net you 25 memory fragments before even opening your bundles.
    Instead of grinding, players opted to just buy and run these scrolls in groups for silver, because the amount of money they were getting back by selling the memory fragments were comparable to grinding per hour.
    It was a glorious time with a very healthy enhancing economy, because there were always hundreds, if not thousands of memory fragments on the market.

    With that said, I can understand why there were changes made to Fragment scrolls.
    It was such easy silver that many players didn't bother grinding and checking out most of what the game had to offer. It's also understandable, considering the amount of fish botters that existed back then.

    The changes of 100% memory fragment drop to 50%(questionable) were sound at that stage of the game, for it lowered the silver income for fish botters, and decreased the silver just enough that scroll groups were still profitable, but not nearly as much as they used to be.

    That was all fine and good, but I believe it is now time to change the fragment drop rate back to 100%.

    Relics and books are no longer 300-600k each, and are now 1.5mil(3x the aforemention price).
    Language scrolls are 2.2mil now, whereas they used to be 700k-900k.
    The memory fragment market is nonexistent now. And to even buy a handful of memory fragments, you have to either put in an exorbitant preorder, or sit at the market for hours, clicking every few that are listed.

    Of course the number of people enhancing boss gear has also increased over the past year, which is also part of the reason why the market is what it is now. But, all that can easily be fixed with a single adjustment to the frag drop rate.

    It makes no sense to buy 25 relics, run them, and only end up with 26 memory fragments. This shouldn't exist, considering at 1.5mil a piece per relic, that's 37.5mil for 25. If you were to sell those 26 memory frags, you wouldn't even get close to 20mil back.
    That in itself is an inherent problem. There's no reason why anyone would spent double the amount of silver to get half of their silver's worth in memory fragments. More so, list them after running scrolls especially if you had bought them.
    That is the main reason why the memory fragment market is so dead.

    By making the drop rate 100% like how it used to be, the amount of memory fragments obtained from scrolls would actually be worth the silver you paid for the relics/books/scrolls, or at least be comparable to it.

    Players who buy relics/book/scrolls now are people who can't afford to sit at the market every hour of their playtime hoping to snag that handful of memory fragments. They are fed up and just want memory fragments to repair their gear, so they buy the pieces at premiums, knowing that they're losing hundreds of millions of silver for the price of certainty in getting SOME fragments.

    Of course this current system makes artisan memories way more enticing, because their "convenience" will effectively quadruple every piece of precious memory fragment you get, thus making more money for the company.
    Fine.
    But even when scrolls were being ran for profit and artisans were only 3x as effective, people were already buying artisans, so there's no saying that it will kill the artisan memory profit.

    Fish botters are down, scrolls groups are no longer profitable by a HUGE margin, and there are even more people enhancing now than ever.
    No one runs scrolls for fun. It is possibly the most boring activity in this game filled with content, and they do this(run scrolls), because they are FORCED to do it.

    It is now time to change the frag drop rate back to 100% and get rid of this 50%--but really 30%--drop rate. At least then, the memory fragment market might have a chance at recovering and players can take solace in the knowledge that their time isn't completely being wasted for meager gains.

    tl;dr It's time to change the 50% memory fragment drop rate from scrolls back to 100% like how it used to be.
     
    #1 Ragnius, Oct 28, 2018
    Last edited: Oct 28, 2018
    Sandrituky, JM, WhySoSeeryus and 7 others like this.
  2. Ciely

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    I would like to see this change as well, it's unforgiving especially for the newer players that lack silver..
     
    LeMiau, Corrus and Ragnius like this.
  3. Andaro

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    I don't reasonably see this happening. What other suggestions could we come up with?

    For example, we know that there are "Awakened Relic Scrolls",.....which provide more loot for harder monsters
     
  4. Crimdrac

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    They should implement other means of getting memory fragments like a daily or something. Scrolls are just so boring. My Heidel storage space is capped and half of it are all scrolls because they're the last thing that I'll do because it's dull to farm off them.
     
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  5. Andaro

    Ambassador

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    What other ways would you suggest of getting memory fragments (remembering all the nuances around them)
     
  6. Crimdrac

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    I just mentioned it. A daily.
     
  7. SavageDragon

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    You guys want to see the Fishbotters banned and Kakao banned them. It was a great time, but its over.
     
  8. Starseeker

    Starseeker Mystic 58 NA

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    Other ways you could get memory frags:
    Daily quests
    Grinding (have them drop off high level mobs like black stones at a rarer level)
    Fishing (have them drop like relics where you can get a random number per night, have them be rare).
    Gathering like sharps and hards

    There are other ways they could put them in the game. For those of us who don't sell memory fragments, they are too scarce and road block gear progression unless you want to spend a dumb amount of money on them, or mindlessly do scrolls for a few hours.
     
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  9. Ragnius

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    While all your methods are fine and dandy, they are all new ways of getting memory fragments. And while such methods would be welcomed additions, i really don't see KK/PA implementing any of them (perhaps beyond awakened versions).

    What I proposed, is to simply revert scrolls to how they used to be. That's it. It was already a part of the game back then but was changed because they wanted to gate players harder. With the game as it is right now, that gate just became a fortress for newer players.
    As for the difficulty of changing it, it's probably as simple as changing a .3 to a 1 on their side without having to do any further coding.
     
  10. Rayin

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    Speeding up their spawn animation like they did in Unofficial Servers and that took them literally one patch to do it?
    "Reasonable" for them isn't reasonable for us, waiting for each boss to spawn after 7 seconds is beyond stupid, especially if you can one shot them.
    Either let us summon more relic scrolls at once like we can do with event scrolls (Guild Boxes summonable near Kamasilve Temple) or speed up their spawn animation.
    Here such a good QoL that many people would try to enhance more often and this game wouldn't be so frustrated.
    Tell me what isn't reasonable about this suggestion.
     
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  11. Andaro

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    the spawn time reduction suggestion is actually in the index :3
     
  12. Muhaha

    Muhaha Valkyrie 62 NA

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    Imo, they should just let us turn 5 scrolls into 1 awakened scroll, that gives 5 frags guaranteed from the drop, increased mem frag chance with bundles (so they're on par if not better than opening 5 normal bundles), instantly spawns already enraged (so theres no stopping/spawn animation). So it'd be worth the time, more fun to fight, and worth doing/grouping for.

    Hell, could even go farther with it and turn 5 awakened scrolls into 1 Fierce awakened scroll, thats works similar to above but is done in a platoon.
    It'd turn them into little mini bosses, with an extended loot table. (Would be alot more fun to get ~20 people to fight 1 scroll, than 1 small group to fight 25 - 125 scrolls, taking hours of your time.)
     
    #12 Muhaha, Oct 29, 2018
    Last edited: Oct 29, 2018
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  13. Crimdrac

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    I can tell you one of the reasons people quit playing is because they blow up their gear and have no funds to get anymore memory frags. Grinding becomes more tedious because their gear is back to PRI.
    This isn't an attack on the enchantment system. This is more of an issue where playing is impeded due the lack of ways of getting more memory fragments.
     
  14. elephantgrey

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    I would suggest that the awakened scroll summons all 3 bosses at once.
     
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  15. AllanJr

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    no changes will be made, the game is designed to frustrate and incordiate players to such a degree that it forces many of them to spend money on artisan memories, there are some that deal with it with great patience but many just drop money on it, they will never let that go.
     
    #15 AllanJr, Oct 30, 2018
    Last edited: Oct 30, 2018
  16. Rayin

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    Then add the possibility to summon multiple scrolls at once like we do with some event scrolls, might be graphically ugly or "gamebreaking" for the immersion, but since we have that option for some stuff i don't get why we can't see it extended.
    RP'ers will just summon them at once and defeat those evil Monsters that are pestering our whole continent, others will just wreck an army of those.
     
  17. PsYcho_Chr1s

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    ye reverting them would be good idea , that spots like cadry nagas etc would drop decent scrolls again. but there also more negative side to relic shards also. cuz kakao banned alot of those fishbots: not enough relic shards getting sold anymore , on the otherside its good that they punish cheater/hackers in the game. thats the 2 sided coin wiht the memory fragments also the relic shard arent that less silver anymore cuz of the bans.

    its always pro and contra when u do such things :/.
     
  18. MoonDance17

    MoonDance17 Lahn 61 NA

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    There is no way they will do this. How much less artisans memory would people need to buy if memory fragments were easier to get?
     
  19. MoonDance17

    MoonDance17 Lahn 61 NA

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  20. AlnilamE

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    Trading them for 10 Hunter Seals.

    "What they used to be" includes a reduction in the number of memory fragments from the bundles. Are you sure that is what you want?

    The change meant that you'd end up with the same number of fragments overall, just fewer of them from helping others with their scrolls.

    This also discouraged leechers.
     

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