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Lets talk about Red players on the sea

Discussion in 'General Gameplay' started by Denthors, May 17, 2020.

  1. Joungf

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    PA: "Works as intended." :D
     
  2. Vanraven

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    Yeah its extreme. AND you have to feed your sailors and maybe buy exlir of regenerations.
     
  3. Andaro

    Andaro Archive
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    Actually if you die on land while carrying trade items you can loose trade items. Barter items are also trade items, hence why they can poof.
     
  4. Vortexii

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    Which is additional proof Pearl Abyss realized they messed up by creating a toxic environment.

    The reduction in trade items was greatly reduced to prevent harm to players. A HARM Pearl Abyss thought would be good for the game, but turned out to be terrible. Just like losing exp upon PK.

    It didn't present a sense of "danger" it promoted toxic griefing and online bullying. Something the entire world is working to prevent.
     
  5. Andaro

    Andaro Archive
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    The sad truth is that there can not exist open PvP without griefving, because it inherently necessitates it. You could disable openPk but then you would have as many upset players in that regard as well.

    The funny thing is, it's a Western problem versus a game problem, as the penalties for openPK are enough to dissuade duchebaggery in SKR.

    So you're faced with a choice, and either choice is going to alienate at least one group. Even when you create penalties, players find ways to abuse those penalties to continue griefing.

    There are those that also want more "red player content" or perks to player killing (which the devs continue to say no to)

    So what do you do?
    Do you disable open PvP?
    Do you increase penalties?
    Do you say oh well?
    Do you create Fairplay Rules and ban people?

    I'm hearing a lot of complaint but not much suggestion for remedy.
     
    Fearless V likes this.
  6. Phoenixxx75

    Phoenixxx75 Lahn 61 NA

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    Difference between the two is that some trade goods CAN disappear, all barter goods WILL disappear and if you have sailors they are very likely to become sick.
     
  7. Andaro

    Andaro Archive
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    Going to be interesting when they add Land Bartering..... Oops
     
  8. Phoenixxx75

    Phoenixxx75 Lahn 61 NA

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    Maybe..........
     
  9. Vortexii

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    Asheron's Call did it correctly decades ago. They had an Arsha server (Dark Tide) for PVP while the main servers were PVE only. There was never any complaints about wanting to bring PVP to the normal servers. It was a specific server for people that WANTED to play that way.

    Pearl Abyss had to be cracked down over years to force them into this. Now finally Seasonal and Newb servers are PVE. They just needed to go the final step and make true PVE servers.

    However, there was no contention over a grind spot in Asheron's Call. It was designed correctly, you know like AN MMORPG where it was designed for MULTIPLE PLAYERS SIMULTANEOUSLY not some poor defective version like BDO that only suits 2-3 people in a location.
     
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  10. Vanraven

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    Yeah who the hell designs a grind zone for 2-3 people??? Its just HORRIBLE design.
     
    Vortexii likes this.
  11. GERstenk0rn

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    You guys tend to miss the point. OP isn't mad about open world pvp but simply the fact that pk on sea makes him loose all the **** he had in his ship while giving 0 profit to the pirate. Unlike pvp on land it's basically useless griefing. While on land you pk for a spot there's nothing to pk for when it comes to bartering except ****ing up other people.
    Even though that's offtopic, its not true. Most locations have more than 3 viable spots. Also there's 47 channels. Lets say on average each location has 5 viable spots thats 235 Players who can grind on a single location. Then we have about 7 "endgameish" spots which results in grind spots for 1645 players at a time in theory. Its designed for people to compete over spots via pvp, which isnt inherently bad.
    Just the fact that there is no replacement for the exp loss which gave people the ability to "claim" a spot makes the karma system pretty terrible.
     
    #91 GERstenk0rn, May 21, 2020
    Last edited: May 21, 2020
  12. woots

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    wrong, create other incentive for open world pvp without damage / involve personal character progression / income. or create more dedicated activities for it.
    Even more when that "owpvp" (joke inside) bring nothing to the one killing except just beeing an annoyance for the one killed.

    But PA beeing PA, they are a too limited to understand that, or well, i'am more inclined to think they just dont care
     
  13. Denthors

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    ther is Many, Many, Many, Many, Many, Many, Many, Many, Many, Many, Many, Many, Many, Many, Many, Many, Many, Many, Many, Many, Many, Many, Many, Many, Many, Many, Many, Many, Many, Many, Many, Many, Many, Many, Many, Many, Many, Many, Many, Many, Many, Many, Many, Many,
    thing that can be done

    atm nothing is done since there is zero penalty for doing it

    Do you disable open PvP? YES they already did on OLVIA SERVERS why can't we have 1-2 non PVP server for VET, )the moment that happen you'll see nobody in this game want owpvp except a minority.)
    Do you increase penalties? yes ... there is none, except for the BLUE player who lost all barter good unless you pay (+ 300 loyalty or 200 pearl) + all the ship repairs and sick sailors
    Do you say oh well? no you say STOP IT
    Do you create Fairplay Rules and ban people? we already have those in the tos, but they are not applied hell kakaogames does not even have the will to apply its own tos rule like no IIIIIIIIIIII name
    why would they care about a problem that does ont occur in SKR

    they don't do anything cuz you Andaro and the people at KGs don't FORWARD OUR CONCERN
    how could they fix a problem that they are unaware of ...........
    look we can sill spend energy in workers node.....................................
    the crate Crop workshop lv2 at grana still have the wrong workload since release

    if you read the whole thread you'll see that I and others have posted many suggestion.
    that this Red player are a minority and that the game itself would just be better without them.
    as you pointed out yourself this is a western problem but its caused by poor game decision from SKR
    many of you point are now invalide like "creating the sence of risk for trading/bartering"
    since we can do it on olvia server with no pvp or with a lvl 49
    the problem in reality is the lvl 49 Consent for owpvp who needs to be put at lvl 62 so that way we can enjoy the LIFE skill and the QUEST like on OLVIA channel without pvp
    then when you reach a lvl where you can defend yourself (62) then you have to Consent for owpvp
    keep duel, keep guild war, and every else like it is, just put owpvp Consent to lvl 62

    and now for SAILING if a red player dies while sailing, there need to be CONSEQUENCES like in the DESERT , jail time ! gear of the ship that DOWNGRADE if you have any. SHIP need to be TOWED and pound and the red player need to pay big money to get it back
    also we need GUARD BOAT that SEEK AND DESTROY RED PLAYER on sight or even better capture them and then TO THE JAIL for 30 days
    so THEY HAVE A SENS OF DANGER WHEN DOING IT the same way we have npc BANDIT ATTACKING us when we carry trade good

    also KARMA need to be FAMILY WIDE


    I could write you 10000 more words but I know you don't care so ...... OH WELL !
     
    #93 Denthors, May 21, 2020
    Last edited: May 21, 2020
    SSIJ, Life2v, Phoenixxx75 and 2 others like this.
  14. Denthors

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    "encourage interaction among player by highlighting the benefits of trading or collecting special items across different continents and collecting items through defeating monsters in various monster zones while making the desert into an area of lawlessness "

    "We even had a "Wanted" system"
    "and a "desert trade" system."
    "However, the reason why we excluded all these systems was that we were in doubt of whether or not creating a system where adventurers chase away other adventurers was really providing a "fun experience" for the players. "

    but by removing the ""Wanted" system" and keeping the rest, THEY CREATED an ENVIRONMENT where the "Outlaw" are FREE to
    chase away other adventurers providing a "very unpleasant experience" for the "in-law" players

    do you see my point

    then they open the Arsha server, where the "Outlaw" does not want to go to

    so the solution did not solve the problem but it created another...
     
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  15. Vortexii

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    Incompetent developers that should be serving fast food is who. They should be fired and forced into a position they might be able to handle. The gaming industry is not where they belong.
     
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  16. Denthors

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    this thread is getting push down

    this need a fix soon
     
  17. Fearless V

    Fearless V Lahn 60 NA

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    I don't think anybody that still actively playing BDO cares about this.
     
  18. Denthors

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    well I do, and I know a bunch of players that do too, they just never come on this forum, cuz its full of non-playing players that don't know what they talking about or there info are 2 years olds
     
  19. SSIJ

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    Yeap. Main reason why Kakao don't see my money until I see PvE only channels (or simple pvp switch on/off) .
     
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  20. Kynreaa

    Kynreaa DarkKnight 62

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    Except it isnt. Just because people dont agree with you doesent mean its populated by deplorables. If people you know never come to the forum to express their displeasure..then you know the ol saying the squeeky wheel gets grease? Well that applies. So it stands to reason they are fine with the current situation. And As far as PA is concerned thats how they approach the "situation". As fine.

    We are the customers, you know we hold ALL the cards. And, I am fine with the current situation when it comes to the sea content. I actually wish it was similar on land.
     

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