The community has gotten a chance to test Maehwa Succession in NA/EU and feedback has been both positive and negative. Which can be found on the original thread in the class forums here. Most find the damage to be excellent and what they would like to see for the maehwa class. It brings her large scale back to life. Most also find that the stamina cost on many skills is simply too high. When you chase around for positioning and use engages, you run out of stamina to combo with or simply can't engage or defend yourself. With the feedback above in mind, i have tried to make a concise list of the requests and focus first around stamina but also other utilities that could help improve the class. So far here is the list. Normal Succession skills: - Remove or reduce stamina cost from Prime: Whirlwind Cut and allow linger to regenerate stamina. - remove stamina cost from Prime: Dragon Bite (Not Red Blade or Tigerblade versions) - remove stamina cost from Prime: Carver (Not Tigerblade version) - reduce stamina cost of Ultimate: Roundhouse kick (from 200 - 100 would be ideal) - allow Prime: Whirlwind Cut to cancel red moon and blooming (alot of players want to have more ways to cancel Red Moon with SA since stigma is vulnerable at stab and Sticky snowflake has a long CD. This also gives players who liked sleet step an option thats similar) - fix Prime: Stigma's cancel out of chase and stigma stab to be cancelable by chase - Prime: Stigma backward movement should be an iframe. No idea why the devs are being stingy on giving Maehwa iframes. She legit has no useful iframes. - reduce Prime: Sticky Snowflake cool down to 10 seconds from 15 seconds (if you add whirlwind Cut cancel this might be okay as is) - fix Prime: Blind Thrust connectivity with cc and the smoothness when you stab (this makes it difficult to use as an engage. Right now its only useful as a follow up cc) - fix Prime: Divider to allow tigerblade chase cancel - remove Prime: Blooming hard cast animation. The iframe is garbage anyways and gets you caught and killed - reduce Prime: Red Moon cool down from 9 seconds to 7 seconds (big requests for this) - fix Ascension to Heaven to be like it was in week 1 of succession in global lab https://clips.twitch.tv/AlertRealBatteryJKanStyle or give it SA instead Red Blade Mechanic: Players still feel the Red Blade mechanic is clunky to have to spam 3 decapitation skills in order to obtain the buff. They also dont want the Red Blade mode to activate on accident, so more control over when to activate it would be good. So here is a proposed idea. - Allow more skills to obtain a stack for Red Blade. - When at max stacks you have 10 seconds to activate it. When activated, you have the Red Blade effect for 10 seconds. - At max stack, using Decapitation activates Red Blade and makes Decapitation Super Armor (off or on CD) - All the skills other abilities are the same. Scenario with above change to Red Blade: You dbite into targets guard, stigma their back for stiff, FBT for stun (at 3 stacks if stigma gave it), decap during the stun for filler dmg, red moon red blade dead. The acitvator is important, because you dont want to be in a situation where you get the stacks and the buff is auto activated and when you go to use dbite, you spam it instead of an engage and u just drain your drain which we already struggle with. Or go to use Red moon for FG for trades but instead ur in Red Blade so its SA instead and u get blown up. Cuz maehwa is squishy. Edit: Players also would like a more noticable indicator of what stack we are on, kinda like mystic and strikers spirit gauge. Normal Main Skills: - Fix Stub arrow CD being reset when an arrow is shot again during the CD. - fix bug with Charged Evasive Shot not applying Knockback and debuffs when released immediately https://www.twitch.tv/nayashe_na/clip/ThoughtfulShyKoupreyBibleThump?filter=clips&range=7d&sort=time Thanks, Nayashe Recented created YT vid going over this EDIT: Let me add this bit in. After the release of Warrior, Ninja, Kuno successions we are seeing a trend where essentially chase is an obsolete movement ability. When you have Ninjas and Kunos literally doing damage while outpacing you and getting behind your frontal guard while costing them a fraction of the stamina.. something is really wrong.