Realistically, in pvp there is only one viable stat. AP first one to cc wins. DP, HP, evasion, all the stats are useless because AP scales and the other abilities don't. It is simple math. APx1000%s of skill scaling is ridiculous when defense doesn't have % modifiers every other stat is applied flat while AP gets 10x+ modifiers. This limits the player base to one play style. Assassin. Assassin style warrior, assassin style mages, assassins... This is absolutely terrible game variety. I will say though the game is wonderfully made. This flaw is a thorn in the side of a near perfect game. Suggestion: CC combos 2x should kill a full glass cannon character. No faster then that. That is my limit for a fair skill base game-play system. Otherwise it is 50% luck/surprise. Right now... That is just not the case.