After speaking with GM Nemaphos he recommended me to post this here. Issue: The issue has arisen that the Militia system is being used maliciously in order to negatively affect the outcome of siege wars for defending Guilds. This is done by Defensive Militia joining with the sole intent to close the castle gates in order to destroy them faster. The affect this has is the attacking teams are able to attack the gate freely while it is down. When destroyed the time limit for the conquest is increased by 30 minutes. This is a large amount of additional time to defend a castle for and can drastically change the outcome of sieges without anything defenders can do. The guild that owns the castle is forced to "Player Kill" Defensive Militia members to protect the gate. This is not fully effective as they are still busy fighting the attacking guilds and keeping track on members tampering with the gate can be difficult. Solution: There is a simple solution to this issue. Disallow Militia members from interacting with the gates. This resolves any issues of players with malicious intent from attempting to ruin the siege on Saturday for those who enjoy it. It also allows for players who wish to join defensive militia to fight and have fun to do so. The reason this isn't currently possible is because guilds are forced to "player kill" Defensive militia seen anywhere near the gate system. I imagine this is very frustrating for players who are genuinely trying to help and fight.