This game is completely lack of everything what we traditionally call MULTIPLAYER ROLE. I ask: - why cannot do life skils together in a 5 man group for the maximum amount of xp? Why cannot do gathering, fishing, taming, processing, cooking, alchemy, crafting, imperial packeging in a group? For the less making time, and for the maximum amount of income and xp. - why cannot do challenges for life skiller groups? Daily, Weekly Monthly rewards, achievements, titles, etc. Who was the best group in cooking, fishing, gathering, etc. - why cannot do challenges for every field, world, group whatever bosses for group players, for raids, for guilds? Again for challenge, achievement, for maximum income, and amount of xp. - why cannot do tactics, mechanical accessories (guns, cannons, arrows, flame towers, etc.) for all the bosses, in a 5 man, 10 man, 20 man, 40 man difficulty level? Is it so hard to believe it can doable? - why cannot do random horse races from A town to B town, between two or more players, like the duel system? With rewards, achievements, titles, etc. - why cannot do bar fights in every town in the cellar with a bidding system on each group for those who want to watch the fights and earn some money? 1v1, 2v2, 3v3, 4v4, 5v5, with challenges (biggest hit, last man standing, longest fight, shortest fight...), achievements, titles etc. Of course with weekly, daily, monthly rewards. Where everybody can call out and test the best player, best group. Drunken fights with screen and slower movement effects just for the fun. - why cannot do weekly horse fair in every town? In an open area where everybody can show their best and beauty horse and can sell it with a fair realtime bidding system. - why cannot do different challenges for pvpers? Like mercenaries, assassins, bounty hunters? Again 5v5, 10v10, 20v20. This is the open world pvp! Where groups seeking and hunting down each other, for money, for title, for rewards, for xp, for glory. Again, with daily, weekly, monthly rewards, challenges, ranks, titles, etc. This would so easily make this game the number one. And what we(players, sponsores, supporters, the MONEY) get instead of these? Pearl shop items, and another class... Where the KR marketing managers lead this game is a dead end. I tell you something about the best marketing. It is not about to push constantly into the players faces that buy, buy, buy every week a new stuff from the shop. It is about to promote to the publicity that come, come, come and play and stay. The long-term investment is always more profitible than the short one. The best promoters are the players themselves. They can go bankrupt a game title. Do not forget that.