The entire class is a embarrassment. I was hoping this "fix" would help bring it more in line with other classes. Yet, it did not nothing. You spend the entire time playing, "walking backwards" in a effort to block the constant AOE spam given off by all the "superior" classes. When you do finally attempt to charge in, you are knocked down and 1 shot killed. Very little to no defense, nor resistance. I have Knockdown Resistance at 100% and use Dragonize for an additional 30% increase to Knockdown, and still get knockdown the majority of the time when I try to close distance. You would think that the class centered around martial artists would have plenty of passive CC resistance, 2 to 3 grabs, and some active blocks that would allow you to block while remaining stationary or even advance. Instead by the time you get close to most of the range classes, you are begging for CC immunity to kick in so you can at least throw one punch before you are sent back to the respawn. It's clear the developers have no clue what they want from this class. They nerfed things and then gave them back, only to nerf her some more with this new patch. STAY AWAY AT ALL COST. PS: I am sure some player will immediately jump on here and say "I run mystic, and do just fine." Good for you. For everyone else, that rather not waste your time, play another class where you get more for your money. You have classes like Wizard Succ, and Guardian that don't even have to aim at players, don't have to rely on playing safe, and drop players by the handful. - Yep that's balance for ya.