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nerf witch/wiz

Discussion in 'PvP' started by Gunism, Mar 8, 2017.

  1. Mytoko

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    REEEEEEEEEEEEEEEEEEE NERF WITCH WIZARD
     
  2. Nyhver

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    Until you get end game with higher ap then it's whoever one shots

    if not, with higher DP/evasion it's "try to tickle the guy who never dies"
     
  3. Caladwen Wind_Whisper

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    im fine with not nerfing witch/wiz, just make other classes that are left behind, like rangers/valks/tamer on par.
    The main problem is most classes have recieved buffs, where some classes have not been recieving buffs aswell, taking my class as an example, ranger has not been given a buff in the past few months. where witch/wiz have recieved several.
     
  4. Beirut

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    Tell me more about it because even though I'm up to date this is new to me.

    Also this everyone lumps the witch and wizard togheter but the witch is atm pretty hard to play because we have to outdmg every shot the opponents plays while we dont have any skill except freeze to prolong the combo. The witch ult also has malfunctions in the landscape so why would you group them togheter? I would rather buff the witch so that she finnaly can make some combos instead of the usual combo stiff >stun> kd.
     
  5. Nacario

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    and on par is what? People are loud and want this and that based on a fictional story. Specifics otherwise people dont know.
     
  6. Caladwen Wind_Whisper

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    Basicly like i said before, witch/wiz and some other classes have been recieving buffs/adjustments over the past few months, where ranger only has been given a reduced mana costs on a pre awakening skill we all stopped using after lvl 30.....
     
  7. Caladwen Wind_Whisper

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    Well, lets start with us getting some bonus accuracy on our skills like w/w do, 10% would be a nice amount.
    Then lets start by giving us some more reliable CC, we only got 1 grab and 1 knockdown.
    Then maybe give us some more frontal guards, or maybe even a block stance, we use a sword thats about the same size as warriors/valks use anyways.
    some small damage adjustments would be nice. give us the 33% dmg back on shotgun for example, and up the ratio of natures tremble, its supposed to be a nuke on a 20s cooldown, then give it nuke dmg ratio's aswell.
    Lower the cooldown on most skills, as a ranger your only decent damage options are all locked behind atleast 15 to 25 second cooldowns.
    Maybe add a small heal to one of our skills, based on hits.

    This should bring ranger back on par with W/W damage and tank wise. this would also make us usefull in node's once again.
     
  8. SereneWaves

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    i have a story. A story about a level 60 Tamer and a level 59 Witch. The story goes like this:

    One happy afternoon a lone Tamer decides to enter the arena for fun, lo and behold there's a Witch there. Wanting to test her strength the Tamer asks the Witch to let her smack the Witch's booty a few times. The Witch agrees, and puts on her PA and Manashield. The Tamer not being scared starts swinging her 230 ap around. After doing her full swings, even combined with her old shortsword, the Witch only lost 30% of her booty. The Tamer is shocked, but how could this be?! The Witch laughs and says, "Haha ***** i have 360 DP". The Tamer realizes that the Witch has the hardest and firmest ass she's ever hit in front of her, and asks the Witch to smack her a few times with dat booty. The Tamer puts some extra gear so her dp is 283 and the Witch proceeds to drop 3 giant smacks leaving the Tamer dead on the ground. The Tamer breathes one last request, "Tell me your ap". The Witch replies, "140". The Tamer looked up and realized. ****ing Evasion Witch OP.
     
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  9. Beirut

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    if it only build some accuracy it wouldve been fine.. The tamers accuracy aint tht high but she has alot of hits. The magical shield works as a reduction so every hit get 40% reduced of every hit which hits the witch. The tamer normal dmg isn't that high either so it is the perfect counter. The witch uses her pa which gives superarmor which ignores 18% of the dmg and does not get cced. The dp also increases dramaticly if it is used giving more reduction on the hit itself. To hurt the witch you are better of with a high a single pure dmg hit which has alot of accuracy and especially crit works like a charm. The PA atm is rediculous OP soo gl.

    The only adjustment we had was:
    • our detonative flow is buffed
    • our paralyze became useless
    • toxic field and lava field has been nerfed
    • the ult of wiz has been nerfed
    • the detonative flow has been nerfed in range
    and thats it.
    1 buff and only nerfs.
    The ranger lacks indeed alot my condolence.:(
     
  10. YoMa

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    So you're saying that the zerker which needed 29372372 combos is equally strong as the wizard who needed 2 skills to kill him? :) :) :) :) :) :) :)
    Well yeah, I guess the wiz/witch are balanced when others need at least 10 times as many combos to kill them while they just press two buttons and everything around is dead.
     
  11. Beirut

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    Damn that insane evasion I'm jelly.
    I never saw a berserker go down so fast as this.
     
  12. Cookie_Monster

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    People saying buff other classes to be on par with wizards? And afterwards complain it is even more of a one shot festival. :') Buff DP! Buff AP! Buff DP!
     
  13. Kauni

    Kauni Archer 62 EU

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    Well but you admit that wizard can't do ANYTHING if zerker plays correctly? So what you are saying is that it's ok that wiz got way less mobility than other classes and not really able to combo cause of the mechanics... and now you want wizard to do less dmg aswell? I mean the videos show you that wizard can't really land any attack cause the class mechanics just do not allow this, if wiz/witch will do less dmg, how would they be able to kill anyone then?

    Btw ninja can kill lots of people with 2 skills aswell just like the wizard in the video, 1 regular spell + 1 ultimate... is ninja unbalanced now aswell? At 1:28 killing 2 people with 1 regular spell and another 4 people with ultimate and if I remember correctly this ninja is below 210 ap
     
    #53 Kauni, May 10, 2017
    Last edited: May 10, 2017
  14. YoMa

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    Ninja is single target, wizard kills whole group in 2 spells, also ninja isn't as tanky if you stack some acc...
    And if you look at it, only zerker can do such a long CC combo in 1v1, which means no other class stands a chance against wizards... Think out what you write before going all white knight on your imbalanced class.
    Try getting out of zerkers combo as any other class, you get killed in 2 hits, not 50.
    And yeah, stack some resistances to avoid CCs if that is your problem, all other classes have to do so anyway.

    Actually you don't even need CC resistances, forgot you've mana shield which increases your resistances and reduces damage you take by 30%, not to mention you only need 200ap to two shot people already at level 59 so you can stack dp after that and be tanky as hell. Oh and yeah, you also got that 25% atk and movement speed buff, dashes on your awakening, long teleport that has full time iframe and allows you to escape, 2 insane heals, HUGE AoE attacks on every skill that two shot 8+ people at once, bugged auto attack that breaks even warriors shield in 1sec if you move left/right, and next to all that you got a pet that does 400-ish damage per hit if you've a TET main hand (damage depends on the enhancement level of main hand, not AP) that also takes all the ranged classes' attacks as every skill auto aims on the pet instead of the player, and blocks melee classes cuz it's so fat and you can't pass through it.

    Yeah, totally sounds balanced amirite?
     
    #54 YoMa, May 11, 2017
    Last edited: May 11, 2017
    Caladwen Wind_Whisper likes this.
  15. Heatbug

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    Nah just buff everybody else
     
  16. Beirut

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    Ninja is single target, wizard kills whole group in 2 spells,
    Ever seen a wizard which does not hit aoe in games?
    two shots xD only against undergeared people or when theyr down.

    also ninja isn't as tanky if you stack some acc...
    And if you look at it, only zerker can do such a long CC combo in 1v1, which means no other class stands a chance against wizards... Think out what you write before going all white knight on your imbalanced class.

    Get gewd and learn you class, a good tamer can oneshot someone just like any other class when the person gets cced it is basicly playing who can get the person first on the ground.

    Try getting out of zerkers combo as any other class, you get killed in 2 hits, not 50.
    And yeah, stack some resistances to avoid CCs if that is your problem, all other classes have to do so anyway.

    Most cc is pulled on after the hit hits, knowing this you should build more evasion.

    Actually you don't even need CC resistances, forgot you've mana shield which increases your resistances and reduces damage you take by 30%,
    the mana shield is not 30% reduce dmg but 25%.

    not to mention you only need 200ap to two shot people already at level 59 so you can stack dp after that and be tanky as hell.
    200 ap and alot of accuracy should be added.

    Oh and yeah, you also got that 25% atk and movement speed buff,
    speed spell is 20% not 25% it aint atk and move speed buff it is a casting, attack speed and movespeed buff.

    dashes on your awakening,
    there is only 1 dash you get in awakening so dashes is wrong.

    long teleport that has full time iframe and allows you to escape,

    The iframe on the teleport is not working just saying.

    2 insane heals, HUGE AoE attacks on every skill that two shot 8+ people at once, bugged auto attack that breaks even warriors shield in 1sec if you move left/right,
    That auto attack is a lie go on.


    and next to all that you got a pet that does 400-ish damage per hit if you've a TET main hand (damage depends on the enhancement level of main hand, not AP) that also takes all the ranged classes' attacks as every skill auto aims on the pet instead of the player, and blocks melee classes cuz it's so fat and you can't pass through it.

    100* dmg not 400 dmg. The pet has 100% accuracy so it works like a dot for us. The pet is only usefull in long battles or as body block.
    The pet scales with the auto attack of the wizard/witch so upgrading your auto attack will improve the dmg of your pet. The dmg of the pet scales with ap.
    Further It is not runescape so you will need to position yourself better.
     
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  17. YoMa

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    Bla bla bla bla bla... Didn't even bother reading your post as it's full of **** like any other I've read so far.
    Try playing some other class and fight a wiz or witch, call me if you still think the classes are balanced.

    Also git gud and learn how to use your autoattack, you're even terrible at playing the easiest class in the game.
     
  18. Beirut

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    That's why I'm not crying and you do. I'm not interested in putting lots and lots of hours into a class which I do not want to play. I started with this class and I'l end it with this class.

    If you do not read my comments then you are not willing to back up your arguments so we can't have a proper discussion.

    I was only giving proper facts of the class that you got wrong you increased the numbers and lied. That is something I can not accept.
     
  19. Akkusu

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    To be fair ninja is **** at grinding...
     
  20. YoMa

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    Every class is **** at grinding if you compare it to wiz/witch/dk lol... Except okay, maybe musa on pirates cuz it can move fast, but still stamina heavy due to dashes.
     

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