1. This site uses cookies. By continuing to use this site, you are agreeing to our use of cookies. Learn More.

Nerfing sea monsters now is not the solution

Discussion in 'General Gameplay' started by jose0320, Aug 15, 2018.

  1. jose0320

    Joined:
    Jan 6, 2016
    Messages:
    108
    Likes Received:
    98
    Before anything, I do not own a boat

    as title says, if they nerf sea monsters now, the huge gap between sea hunters and other players will keep existing
    As only people with sailboat and frigate on a limited time were able to make huge amounts of profit...
    If they nerf it, it would actually **** us all people without boat because inflation will decrease/turn back to normal and the gap would never be filled
    So I propose that they instead buff grinding or other activities to make it to the same profit as sea hunting, this way people will eventually catch up doing other activities without being limited by owning a sailboat or frigate and depending on the guild payouts.

    Now, how big is this gap created by sea hunters ?
    To state clear numbers and stop spreading exaggerated information like 7b a week,
    The real max payout are about 2.5b a week, if we consider that the boom of sea monsters hunting was around 4 weeks, the gap would be 10b that is considering only ONE MONTH of sea hunting payout. ( There are guild that did around 6 to 9 months now)

    So there are two big problems:
    - sea hunting excessive profit per hour compared to other much more harder and boring things (gathering, grinding, etc)
    - huge gap created by it since sea hunting it’s really easy

    We must not strive to solve only one but both and nerfing sea monster will only solve the first, leaving sea hunters with huge amounts of profits.

    Therefore, buffing other activities which are harder to at least the level of sea hunt will eventually close the gap created by sea hunting.

    Now some people will say, “yea lets have everyone run in pen gear and ruin economy”, which actually will not be the case, soon they will implement caphras pen +20 which require an absourd amount of money,( seriously )
    So softcap will eventually increase no matter what, the point here is
    -DO NOT MAKE SEA HUNTING A MUST TO BE ABLE TO COMPETE.
    -MAKE OTHER ACTIVITIES GIVES AROUND SAME PROFIT TO CLOSE GEAR GAP CREATED BY SEA HUNTING SINCE ITS SO EASY
    - PEOPLE, DO NOT THINK IN SHORT TERM, NERFING WILL ACTUALLY BENEFIT SEA HUNTERS SINCE THEY ALREADY HAVE 10b or more STACKED ON THEIR STORANGES SO A DEFLATION WILL ONLY BENEFIT THEM.
     
    Pkmdz, Souda, Fearless V and 4 others like this.
  2. Andaro

    Ambassador

    Joined:
    Feb 8, 2016
    Messages:
    7,988
    Likes Received:
    6,941
    I actually have a suggestion I will be writing up, later, that will be found in the Margoria Feedback thread, later this evening regarding some expansion of Margoria Content, that will allow overall silver reduction while providing a more rewarding experience to Sailors, without lessening the enjoyability.


    Stay tuned.
     
    ViktoryiaV likes this.
  3. Life Aries

    Joined:
    Aug 30, 2017
    Messages:
    631
    Likes Received:
    440
    This is not entirely thought-through. There are enough silver-sinks in the system that will eventually bring the sea monster hunters back to norm once it is nerfed. Continuing to inflate the system will only hurt people who are not focused on getting max silver / hour, but instead want a steady participation in the economy. Most likely your idea of further inflating everything else to balance this will be mainly focused on combat, fishing and processing / trading. All of the intricacies involved for people who do a variety of activities such as farming, cooking, training, hunting, etc., will be left behind indefinitely as the time investment to adjust all of these things while keeping them balanced is insurmountable even when compared to class balancing.

    Sorry, but no. I completely disagree. Nerf sea monster hunting now, and while they are at it, please ban the animation cancelling exploiters.
     
  4. Thranduil

    Joined:
    Mar 15, 2016
    Messages:
    325
    Likes Received:
    358
    What is easier, to buff every aspect of the game but sea monsters or to nerf them?

    Economy is alredy ruined, and all those who exploited the benefits will be at the top until they quit, even if you start exploiting sea monsters now, some guilds have months of benefits that you will never cach up to.

    The communist mp system is the one thing keeping the game alive today, and it seems that this one thing won't last long as a rework is in progress.

    Forget about compeating at some point with exploits, play the game if you don't care being an underdog, if not either start hunting sea monsters and be ready to also exploit the next best thing or quit.
     
    RageAgainst likes this.
  5. iller

    Joined:
    Feb 20, 2016
    Messages:
    2,283
    Likes Received:
    1,735
    I'd argue the reason not to bother is that the same exact pattern will only continue as soon as Manos lifeskill Gear is released.
    These people have completely lost touch with their own Market Philosophy and are gradually losing their grips on reality as well.

    And they can't fix it anymore by just trying to directly inject Supply back down at the bottom rungs of the playerbase with Accessory & Laurens boxes. There just isn't enough of the once determined Bottom 99% actively playing anymore. They got run off by the Combat & Renown changes and they aren't coming back. Everything from here on out, is going to devolve into Anarcho Feudalism and Elitist Cannibalism until eventually the community makes most Rust servers look like Mr. Roger's neighborhood
     
    Venour and RageAgainst like this.
  6. Srich

    Joined:
    Jul 13, 2016
    Messages:
    554
    Likes Received:
    270
    Seems that you and 99% of this forum population ignore what kind of players do sea monsters hunt.No one in the top pvp guilds do sea monster and for months almost none but few plebs have ever doing this activity. It became popular for 2 reasons
    1) the possibility to sell silver for real money
    2) the exploits that have.come along with this activity has bring a lot of publicity to it and so a lot of pleb apes are starting doing it and most ppl will quit cuz this content is the most boring **** ever made.


    All the top geared players grinds 10h x day or do hardcore lifeskill whole day..there are aome fancy players who do sea monsters and get roght now something around 4 b week and thats not much since a top player grinding histria can do the same and also a proper life skiller.
     
    Diliskar likes this.
  7. TeRRoRibleOne

    Joined:
    Mar 12, 2016
    Messages:
    2,173
    Likes Received:
    2,505
    Ahaha, this is a lie. ALL the siege guilds are doing it now.
     
    RageAgainst likes this.
  8. Dalenos

    Joined:
    May 20, 2016
    Messages:
    2,697
    Likes Received:
    1,725
    Let me guess just got into exploiting sea monster hunting and you don't want it to get nerf o.O
     
  9. WastedJoker

    WastedJoker Striker 61 EU

    Joined:
    May 7, 2016
    Messages:
    4,545
    Likes Received:
    3,710
    Shakatu boxes is the final solution
     
  10. OceanPerson

    Joined:
    Nov 5, 2016
    Messages:
    246
    Likes Received:
    150
    THE GUY has a tet ogre as his picture i am pretty sure he knows more about it then you...



    Kappa
     
  11. Trembles

    Joined:
    Aug 2, 2018
    Messages:
    82
    Likes Received:
    130
    No way. The game is designed to make you waste as much time as possible with RNG on top of RNG on top of hundreds of grinding hours required (or at least used to). Buffing is not the solution, it's power-creep, it makes the game easier and would make the market even worse.

    Sea hunting is the exception to the rule and it blows my ****ing mind how it was allowed to continue for so long with such high rewards. They controlled everything in the game giving you only that little bit to keep you playing, and then they drop billions on your head. ooook.

    And even if they buff, let's say the silver making methods are brought up all equal, then what? pvp is still broken and unbalanced. pve endgame is more silver, which is useless after a month if you're making that much at endgame unless you constantly buy alt gear. Maybe Offin will finally get killed regularly?

    The game was always designed with long term goals in mind and now you can buy TET gear in 2 months. I don't understand the devs' logic.
     
    RageAgainst likes this.
  12. AZzalor

    AZzalor EU

    Joined:
    Aug 3, 2016
    Messages:
    4,548
    Likes Received:
    3,953
    Your numbers are wrong. 7bil is definitly a bit exaggerated, BUT it is possible. It would be only through hardcore playing by everyone in the guild achievable.
    But getting payouts 3-4b is definitly easy if you have an active guild where everyone goes seamonster hunting 4-5h/day/week
     
    RageAgainst likes this.
  13. Life Aries

    Joined:
    Aug 30, 2017
    Messages:
    631
    Likes Received:
    440
    The only glimmer of hope is that every time they get quiet about huge issues like this, it's usually because they are preparing a banwave along with the fix. Fingers crossed!
     
    RageAgainst likes this.
  14. Alrikmerc

    Alrikmerc Grimmdhal Tamer 63 NA

    Joined:
    Apr 1, 2016
    Messages:
    2,380
    Likes Received:
    1,570
    Well, i don't see it as far off, i'll be honest. As soon as we can buy these to "compensate" for the market's failure things will level off and PA will make more money.
     
    WastedJoker likes this.
  15. Layliara

    Joined:
    Oct 26, 2017
    Messages:
    236
    Likes Received:
    117
    Or they could just cap payouts so you cant get 1 bil
     
  16. Reigne Irkalla

    Ambassador

    Joined:
    Nov 17, 2015
    Messages:
    2,188
    Likes Received:
    1,573
    They're already slowly working on fixing the economy.

    Hence the buffing of activities like Hunting and Savage Rift.

    And the upcoming new Marketplace.

    See, this is why they don't listen to us.
     
  17. iller

    Joined:
    Feb 20, 2016
    Messages:
    2,283
    Likes Received:
    1,735
    You're an <derogatory noun goes here>... They din't ban any of us when we used the Muskets. Why the hell would they ban us for using the Click to move and Camera controls? If that was unintended features they would have told us by now and hot-fixed them straight out of the game like they did our Trina damage

    That's called Ham-fisting. If they HAVE to apply a nerf to this... it should be a diminishing Returns one just like the guild Tax and everything else resource based in this game. IOW: GuildWharf & GuildMaster NPC's pay less and less silver past certain thresholds of Sea Monster parts sold to them (until reset)
     
    #17 iller, Aug 15, 2018
    Last edited: Aug 15, 2018
  18. Life Aries

    Joined:
    Aug 30, 2017
    Messages:
    631
    Likes Received:
    440
    Kind of a big difference between utilizing an in-game item versus exploiting mouse settings and keys that were not meant to allow you to change the physics of how a mount moves.
     
    RageAgainst likes this.
  19. Silowyi

    Silowyi Wizard NA

    Joined:
    Feb 13, 2016
    Messages:
    1,921
    Likes Received:
    1,739
    I do sea monsters alot. Money its actually OP. I dont see anyone coming in the game catching up fast enough with people even if they are running behind someone that just started playing 6 months ago.
     
  20. Reigne Irkalla

    Ambassador

    Joined:
    Nov 17, 2015
    Messages:
    2,188
    Likes Received:
    1,573
    You forget that after a while the money stabilizes, courtesy of taxes and income drop off because people reach their goals.
     

Share This Page