So, I seen how people make out that questing should be tolerable at a certain point then you stop at a cap because it gets more tedious and time consuming for more contribution points. There's guides on what to spend it on and seeing how its limited gave me an idea: What if there was a lifeskill that, whenever you do a quest or amity minigame with a NPC; it increases this lifeskill bar that would allow you to gain more amity, more contribution point percent? can introduce clothes with this as well and call it 'Adventurer clothes' and the lifeskill 'adventuring' for example, even a pearl shop clothes as well as people who want more nodes and passive money will be interested in it. While crafting costumes I also saw the 'stealing/pickpocketing' mechanic,it would be a great way to also tie the lifeskill to that as well, players could interact with NPC's in the form of stealing - which could be a way to lower karma if they get caught (Could be a minigame), but the more lifeskill of this you have-the more silver you can earn from it. You could tie in valuable mats or treasures that can be tradeable/sold in the mp at a certain % based on the lifeskill. Overall it would be good alternate path of lifeskilling that could increase the contribution point cap as well as providing a bit of fun for people.