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Node War - Forts

Discussion in 'Suggestions' started by Khruk, Jul 8, 2019.

  1. Khruk

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    Forts should degrade after the first hour and become irreparable. This would prevent teams from just turtling the entire event. 1/60 of their health a minute after the first hour until only 1 tower is standing.
     
  2. Mimimimi

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    so instead of using elephants we just sit inside our bases waiting till forts tick below 50% ? sounds like an issue that T1's might have. it also destorys the purpose of preparation with rough stones for repairs and dumbs down the system.
     
  3. escobarrr

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    I do not think it's a smart idea at all, it will not make any difference.

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    #3 escobarrr, Jul 8, 2019
    Last edited: Jul 17, 2019
  4. GAiNZ

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    u could also just lift the time cap entirely and then ppl fight until there is a winner?
     
  5. DarkGG

    DarkGG Darkiee Sorceress 61 NA

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    Our guild has just started t1s and it's a mess, guilds abuse the alliance system and bring 25-75ppl cause of it. There are more issues than just that to, but the caps inplace on t1 don't cap total evasion so you can run say 250dp but stack hidden evasion and won't die. The AP brackets and AP scaling also go over the brackets. And many more issues. What should happen is all t1s should be capped at 240ap 290 DP and 25 ppl max including alliance members and alliance can't build if any other guild in alliance has built. Then cap t2 at 260ap 320 dp so some of the more geared guilds just looking for the better fights hopefully move off t1s. This way t1 can be what it's ment for which is entry war.
     

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