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Patch Notes - June 28th 2017

Discussion in 'Patch Notes' started by CM Yukimura, Jun 28, 2017.

  1. Plykin

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    wow this community is just filled with a bunch of whinny little b**c*es. Thank you for the update. FYI i am not lagging nearly enough for this type of response maybe you need to upgrade your toasters.
     
  2. crosspath

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    Oh i see, thanks for so valuable information Mr. 2 posts. Don't know how we lived without your opinion.
     
    Hilly and Columba like this.
  3. Ponge85

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    Yes, I also noticed this, same cannon does approximately half damage as on Monday. Also, they do more damage to the ships, and they reset randomly more often (but this may be becasue of the lag).
     
  4. Kagare

    Kagare Tamer 59 NA

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    Does not take a PhD to know that on the first day they flipped the switch and the servers come back up, the lag is gone? To me that would be an obvious effect just wait until we all start AFK fishing again this weekend and see what happens.
     
  5. Grand

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    DO NOT roll back the Karma changes. You've got players coming back, and you need to keep them. The vocal minority that already invested in the game won't leave, they have too much invested, and everyone else will be more willing to invest if you give them valid reason to do so. The kids that whine about karma bombing are self entitled idiots that don't understand that the karma system is meant to be this way. They do not represent the player basis, they represent a minority. Just look at your first anniversary census, how few players reached level 56, and how many players left the game already. When you have a small group of players who can bottle neck the entire rest of the community, most people will go find something else to play. Don't make the mistake of listening to an extremely irate small group.
     
    HykaroGenji, Columba and Amethus like this.
  6. CZukoff

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    Okay so along with the Karma change you are now chipping away at more things for us to do outside of grinding, but wait the entire reason we GRIND is to so we can get better gear to grind faster and slay other players more efficiently. Now you're saying there's no point in gearing up and late night activities like Raid Trains are a bust.

    Ooooookay, what the actual ****?

    "This will force better geared players to move to a higher grinding spot."

    No it won't change a a god damned thing, its a band-aid solution that changes nothing, instead it just points to very BAD trend that WILL KILL off interest in game because why ****ing bother gearing/grinding if you have to deal with CAPS that mitigate progress wholesale "Why would I spend $2,000 getting PEN gear (In other regions with tears/crys/what ever) or the thousands of hours attempting to enhance said when end game has a TRI CAP?!" ****ing special education children can point out the folly of this change.

    BAD MONKEYS, your knee jerk reactions are showing.

    "People were making too much money from world bosses"

    The ONLY bosses this ever applied to were Khutum/Nouver/Red Nose, two of which were royal whores to get to, deal with, or even find people to group up and fight alongside because of the two previously mentioned issues and red nose was has **** loot nobody wants. So now you're going to penalize the people who actually enjoy having a change of pace outside of grinding mobs mindlessly for days on end or leaving their PC's running while they jack off or play another game doing AFK life skills? On the point of money? "RARE" drops are just that, anyone whose done a raid train knows the odds of getting anything from these bosses is pure ASS. It just gave us an alternative to the VERY limited amount of things to do in game.

    What I'm getting from these change is "Were out of ideas on how to add new interesting gameplay mechanics, we don't wan't to be bothered spending money for actual meaningful solutions to existing problems so heres some slip-shod ******** an intern would have thought up and been fired for at another company.

    Instead of innovation and shaking up the MMO paradigm you guys are stuck in a loop that only serves to degrade your own ship over time and these changes just added more coal to the engines in that regard. Flags have been raised as this is one of "Those" signs... It still too early to tell but this NOT giving me good vibes as we've seen **** like this before in AION/Arc Age/etc.

    Lets chip away at main reasons players keep playing. Genius.
     
    HykaroGenji likes this.
  7. VientoFresco

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    To what purpose is your experience bonus if you can not stop death by mobs?
    Because of the excessive delay :(
     
  8. Gingen

    Gingen Guildmarm Sorceress 59 NA

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    Did the time between each horse breed increase?
     
  9. Visnja

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    Confirm i am seeing improvement
     
    CM Yukimura likes this.
  10. EXPLOSION_MAGE

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    Kama expansion when?
     
  11. Witchtime

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    What was in the 24mb patch I just updated with..... @CM Yukimura
     
  12. CM Yukimura

    Community Coordinator

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    We keep working on the servers every day so... must be something helpful! :)
     
  13. CM Yukimura

    Community Coordinator

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    A new day has come, hi everyone!

    Due to some of your reports regarding Sausan mobs, we have sent a request to double check the stats of the new and old enemies in those areas.

    Therefore we invite you to consider the followings change which might clarify some of your doubts:
    • The respawn time of the following monsters has decreased.
      • Sausan Watch, Tough Sausan Soldier, Sausan Scout, Sausan Sniper, Sausan Assassin, Sausan Soldier, Sausan Guardian, Sausan Cannoneer, Sausan Supply Camp, Sausan Tent
    This means that the kill/ratio has been affected as well.
    • Optimal attack damages have been set for Sausan Garrison
      • Any Adventurer of 100~180 AP will be able to easily hunt monsters in Sausan Garrison.
      • If the Adventurer’s AP is lower than the set level, hunting efficiency will decrease. Higher AP than the set level will not result in higher efficiency than optimal AP.
      • Optimal AP for other Mediah areas will also be set with future patches.
    Efficiency affects the amount of experience you get, hence keeping an eye on your AP when you choose to grind in theses areas will be fundamental.

    If you still have doubts do not hesitate to ask and share your opinions.
    Thank you for your collaboration guys, you are great!
     
    #473 CM Yukimura, Jun 30, 2017
    Last edited: Jun 30, 2017
    Ahhzz likes this.
  14. Jaycob

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    How intriguing.
     
  15. Zarkasm

    Zarkasm Sorceress NA

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    karma griefers declien party invs
     
    #475 Zarkasm, Jun 30, 2017
    Last edited by a moderator: Jun 30, 2017
    N0tl0c likes this.
  16. LORDZERG

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    Is that optimal 180AP actually AP limit? And is that change to remove stronger players 60/61 from sausans? Not that I will ever kill sausans at 60/61 with 240 AP but I am only curious what is the meaning of that optimal AP?
     
  17. Remyra

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    @CM Yukimura @CM Aethon @CM Praballo @PM Jouska why no reply towards 5 active pets / 5th pet-slot informations, its a pearl-item related question, you guys normally answer these, it would increase your pet & weight limit sales even more, why isnt it live yet ? ? ? btw.: its no longer KR café exclusive.
    Hate to be a parrot but the lack of communication is terrible
     
  18. Nimre

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    Upcoming:
    • Increased drop rate for Black Stones Event
    • Patrigio’s Secret Shop Sale Event
    • [Event] Blessing of Kamasylve (7 days) give away
    when???
     
  19. CM Yukimura

    Community Coordinator

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    Hello dear Remyra!
    Since we don't have enough info about the 5th pet release from the developers, it is not planned to release it in the near future. However, we will keep you updated about this feature in our maintenance details, following patch notes.

    Stay tuned!
     
    Ahhzz and Remyra like this.
  20. Nimre

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    @CM Yukimura
     

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