This is the upteenth thread on this and that's an underestimation. When I was part of the argument back then, the failure of the devs of supposed "MMORPG's" is glaring. They continue to isolate and niche themselves for a specific market share. In today's market, if your game doesn't cater to the multitude of interests each RPG gamer brings to the table, your client base will shrink and continue to shrink until the niche you've catered to is all that remains. At that point, it becomes a 'cult classic' What BDO could have become was astounding. Instead, they clung to the PvP/Grind market while throwing tidbits to lure the PvE, RP and Lifeskills crowd, but overall, this game was meant to be the aforementioned and it remains that way, even though they've broken that too. The game was poised to be the best open world PvE game, best RP game, best Lifeskills/trading game, and yes, best PvP game we've seen to date but their vision was narrowed and so is their customer base as a result. The new P2W aspect, devastated PvP mechanics, and the constant barrage of hack/cheaters pretty much spoils all aspects of the game for most, I think.